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Thread View: alt.games.diablo
10 messages
10 total messages Started by ImperiusDamian Mon, 26 Jul 2010 17:32
Gemstone IV - Beta 2a Uploaded
#544107
Author: ImperiusDamian
Date: Mon, 26 Jul 2010 17:32
19 lines
1944 bytes
One or two bugfixes, tweaking of monster levels, and the enabling of a 
few monsters Blizz had not spawning in the game (Sand Fisher spiders, 
Mosquito Nests, Swamp Ghosts and Bush Barbs).

http://www.damiansdominion.byethost7.com/diablo/gemstone.html

Gemstone IV is now feature complete. Please use this thread to report 
any further bugs.

Final version will be released in one week, barring any major bugs or 
problems. This should be enough time for everyone to port over their old 
characters and re-create their Gemstone-specific uniques and sets!

Following the release of the final version, everyone is welcome to 
contribute ideas for features, uniques, sets, runewords, monster and 
skill changes, etc etc. Gemstone IV will be updated regularly if there 
is demand for it :)

(It will also be ported to 1.14 if there ever is a 1.14...)
Re: Gemstone IV - Beta 2a Uploaded
#544108
Author: ~misfit~
Date: Tue, 27 Jul 2010 01:44
26 lines
2304 bytes
Somewhere on teh intarwebs ImperiusDamian wrote:
> One or two bugfixes, tweaking of monster levels, and the enabling of a
> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>
> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>
> Gemstone IV is now feature complete. Please use this thread to report
> any further bugs.
>
> Final version will be released in one week, barring any major bugs or
> problems. This should be enough time for everyone to port over their
> old characters and re-create their Gemstone-specific uniques and sets!
>
> Following the release of the final version, everyone is welcome to
> contribute ideas for features, uniques, sets, runewords, monster and
> skill changes, etc etc. Gemstone IV will be updated regularly if there
> is demand for it :)
>
> (It will also be ported to 1.14 if there ever is a 1.14...)

Thank you kind sir. I may have a wee play with it a bit later today.
-- 
Shaun.

"Let food be thy medicine" Hippocrates. 
Re: Gemstone IV - Beta 2a Uploaded
#544109
Author: ImperiusDamian
Date: Tue, 27 Jul 2010 03:01
25 lines
2308 bytes
On 7/26/2010 9:44 PM, ~misfit~ wrote:
> Somewhere on teh intarwebs ImperiusDamian wrote:
>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>> Gemstone IV is now feature complete. Please use this thread to report
>> any further bugs.
>>
>> Final version will be released in one week, barring any major bugs or
>> problems. This should be enough time for everyone to port over their
>> old characters and re-create their Gemstone-specific uniques and sets!
>>
>> Following the release of the final version, everyone is welcome to
>> contribute ideas for features, uniques, sets, runewords, monster and
>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>> is demand for it :)
>>
>> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> Thank you kind sir. I may have a wee play with it a bit later today.

Enjoy and let me know what you think! :)
Re: Gemstone IV - Beta 2a Uploaded
#544110
Author: ImperiusDamian
Date: Tue, 27 Jul 2010 03:04
28 lines
2469 bytes
On 7/26/2010 9:44 PM, ~misfit~ wrote:
> Somewhere on teh intarwebs ImperiusDamian wrote:
>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>> Gemstone IV is now feature complete. Please use this thread to report
>> any further bugs.
>>
>> Final version will be released in one week, barring any major bugs or
>> problems. This should be enough time for everyone to port over their
>> old characters and re-create their Gemstone-specific uniques and sets!
>>
>> Following the release of the final version, everyone is welcome to
>> contribute ideas for features, uniques, sets, runewords, monster and
>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>> is demand for it :)
>>
>> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> Thank you kind sir. I may have a wee play with it a bit later today.

...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE!
D'oh!!!

Everyone who's DLed today, please redownload. Correct file IS now up. ;)
Re: Gemstone IV - Beta 2a Uploaded
#544111
Author: ~misfit~
Date: Tue, 27 Jul 2010 07:23
37 lines
2820 bytes
Somewhere on teh intarwebs ImperiusDamian wrote:
> On 7/26/2010 9:44 PM, ~misfit~ wrote:
>> Somewhere on teh intarwebs ImperiusDamian wrote:
>>> One or two bugfixes, tweaking of monster levels, and the enabling
>>> of a few monsters Blizz had not spawning in the game (Sand Fisher
>>> spiders, Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>>
>>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>>
>>> Gemstone IV is now feature complete. Please use this thread to
>>> report any further bugs.
>>>
>>> Final version will be released in one week, barring any major bugs
>>> or problems. This should be enough time for everyone to port over
>>> their old characters and re-create their Gemstone-specific uniques
>>> and sets! Following the release of the final version, everyone is 
>>> welcome to
>>> contribute ideas for features, uniques, sets, runewords, monster and
>>> skill changes, etc etc. Gemstone IV will be updated regularly if
>>> there is demand for it :)
>>>
>>> (It will also be ported to 1.14 if there ever is a 1.14...)
>>
>> Thank you kind sir. I may have a wee play with it a bit later today.
>
> ...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE!
> D'oh!!!
>
> Everyone who's DLed today, please redownload. Correct file IS now up.
> ;)

Heh! Ok, just done it. Haven't had a chance to try it yet anyway. <g> 
Cheers.
-- 
Shaun.

"Let food be thy medicine" Hippocrates. 
Re: Gemstone IV - Beta 2a Uploaded
#544112
Author: ImperiusDamian
Date: Tue, 27 Jul 2010 14:13
13 lines
1593 bytes
On 7/27/2010 3:23 AM, ~misfit~ wrote:
> Somewhere on teh intarwebs ImperiusDamian wrote:
>>
>> ...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE!
>> D'oh!!!
>>
>> Everyone who's DLed today, please redownload. Correct file IS now up.
>> ;)
>
> Heh! Ok, just done it. Haven't had a chance to try it yet anyway.<g>
> Cheers.

Enjoy :)
Re: Gemstone IV - Beta 2a Uploaded
#544113
Author: Strongfok
Date: Wed, 28 Jul 2010 14:00
29 lines
2413 bytes
On Jul 26, 12:32 pm, ImperiusDamian <damianblack.w...@gmail.com>
wrote:
> One or two bugfixes, tweaking of monster levels, and the enabling of a
> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>
> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>
> Gemstone IV is now feature complete. Please use this thread to report
> any further bugs.
>
> Final version will be released in one week, barring any major bugs or
> problems. This should be enough time for everyone to port over their old
> characters and re-create their Gemstone-specific uniques and sets!
>
> Following the release of the final version, everyone is welcome to
> contribute ideas for features, uniques, sets, runewords, monster and
> skill changes, etc etc. Gemstone IV will be updated regularly if there
> is demand for it :)
>
> (It will also be ported to 1.14 if there ever is a 1.14...)

SQOTD:

Are the fetish shamen supposed to re-spawn immediately? I found a
group of 4-5 that as soon as I whacked them they did like the Weebles-
Wabbles, just got back up. After taking advantage and level up twice,
I went on to hunt other things. Thanks,
Juan
Re: Gemstone IV - Beta 2a Uploaded
#544114
Author: ImperiusDamian
Date: Wed, 28 Jul 2010 16:11
35 lines
2746 bytes
On 7/28/2010 10:00 AM, Strongfok wrote:
> On Jul 26, 12:32 pm, ImperiusDamian<damianblack.w...@gmail.com>
> wrote:
>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>> Gemstone IV is now feature complete. Please use this thread to report
>> any further bugs.
>>
>> Final version will be released in one week, barring any major bugs or
>> problems. This should be enough time for everyone to port over their old
>> characters and re-create their Gemstone-specific uniques and sets!
>>
>> Following the release of the final version, everyone is welcome to
>> contribute ideas for features, uniques, sets, runewords, monster and
>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>> is demand for it :)
>>
>> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> SQOTD:
>
> Are the fetish shamen supposed to re-spawn immediately? I found a
> group of 4-5 that as soon as I whacked them they did like the Weebles-
> Wabbles, just got back up. After taking advantage and level up twice,
> I went on to hunt other things. Thanks,
> Juan

They're not supposed to do that, no. Let me see if I can reproduce the 
problem and figure out what's going on there. :)
I fixed an error related to sockets yesterday though. Once I fix this 
Shamen bug I'll re-upload.
Re: Gemstone IV - Beta 2a Uploaded
#544115
Author: Strongfok
Date: Thu, 29 Jul 2010 00:25
47 lines
3225 bytes
On Jul 28, 12:11 pm, ImperiusDamian <damianblack.w...@gmail.com>
wrote:
> On 7/28/2010 10:00 AM, Strongfok wrote:
>
>
>
>
>
> > On Jul 26, 12:32 pm, ImperiusDamian<damianblack.w...@gmail.com>
> > wrote:
> >> One or two bugfixes, tweaking of monster levels, and the enabling of a
> >> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
> >> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>
> >>http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>
> >> Gemstone IV is now feature complete. Please use this thread to report
> >> any further bugs.
>
> >> Final version will be released in one week, barring any major bugs or
> >> problems. This should be enough time for everyone to port over their old
> >> characters and re-create their Gemstone-specific uniques and sets!
>
> >> Following the release of the final version, everyone is welcome to
> >> contribute ideas for features, uniques, sets, runewords, monster and
> >> skill changes, etc etc. Gemstone IV will be updated regularly if there
> >> is demand for it :)
>
> >> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> > SQOTD:
>
> > Are the fetish shamen supposed to re-spawn immediately? I found a
> > group of 4-5 that as soon as I whacked them they did like the Weebles-
> > Wabbles, just got back up. After taking advantage and level up twice,
> > I went on to hunt other things. Thanks,
> > Juan
>
> They're not supposed to do that, no. Let me see if I can reproduce the
> problem and figure out what's going on there. :)
> I fixed an error related to sockets yesterday though. Once I fix this
> Shamen bug I'll re-upload.- Hide quoted text -
>
> - Show quoted text -

They were in act3 as soon as you leave Kurast, right after the
wanderer vanishes.
Re: Gemstone IV - Beta 2a Uploaded
#544189
Author: ImperiusDamian
Date: Thu, 29 Jul 2010 02:11
54 lines
3508 bytes
On 7/28/2010 8:25 PM, Strongfok wrote:
> On Jul 28, 12:11 pm, ImperiusDamian<damianblack.w...@gmail.com>
> wrote:
>> On 7/28/2010 10:00 AM, Strongfok wrote:
>>
>>
>>
>>
>>
>>> On Jul 26, 12:32 pm, ImperiusDamian<damianblack.w...@gmail.com>
>>> wrote:
>>>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>>>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>>>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>>>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>>>> Gemstone IV is now feature complete. Please use this thread to report
>>>> any further bugs.
>>
>>>> Final version will be released in one week, barring any major bugs or
>>>> problems. This should be enough time for everyone to port over their old
>>>> characters and re-create their Gemstone-specific uniques and sets!
>>
>>>> Following the release of the final version, everyone is welcome to
>>>> contribute ideas for features, uniques, sets, runewords, monster and
>>>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>>>> is demand for it :)
>>
>>>> (It will also be ported to 1.14 if there ever is a 1.14...)
>>
>>> SQOTD:
>>
>>> Are the fetish shamen supposed to re-spawn immediately? I found a
>>> group of 4-5 that as soon as I whacked them they did like the Weebles-
>>> Wabbles, just got back up. After taking advantage and level up twice,
>>> I went on to hunt other things. Thanks,
>>> Juan
>>
>> They're not supposed to do that, no. Let me see if I can reproduce the
>> problem and figure out what's going on there. :)
>> I fixed an error related to sockets yesterday though. Once I fix this
>> Shamen bug I'll re-upload.- Hide quoted text -
>>
>> - Show quoted text -
>
> They were in act3 as soon as you leave Kurast, right after the
> wanderer vanishes.

How odd. Once I have a character in act 3, I'll take a look. (The text 
files seem fine.)

And yes, I just lost my only act-3 capable Gemstone character. HC, you 
know ;)
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