Thread View: alt.games.diablo
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10 total messages
Started by ImperiusDamian
Mon, 26 Jul 2010 17:32
Gemstone IV - Beta 2a Uploaded
Author: ImperiusDamian
Date: Mon, 26 Jul 2010 17:32
Date: Mon, 26 Jul 2010 17:32
19 lines
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One or two bugfixes, tweaking of monster levels, and the enabling of a few monsters Blizz had not spawning in the game (Sand Fisher spiders, Mosquito Nests, Swamp Ghosts and Bush Barbs). http://www.damiansdominion.byethost7.com/diablo/gemstone.html Gemstone IV is now feature complete. Please use this thread to report any further bugs. Final version will be released in one week, barring any major bugs or problems. This should be enough time for everyone to port over their old characters and re-create their Gemstone-specific uniques and sets! Following the release of the final version, everyone is welcome to contribute ideas for features, uniques, sets, runewords, monster and skill changes, etc etc. Gemstone IV will be updated regularly if there is demand for it :) (It will also be ported to 1.14 if there ever is a 1.14...)
Re: Gemstone IV - Beta 2a Uploaded
Author: ~misfit~
Date: Tue, 27 Jul 2010 01:44
Date: Tue, 27 Jul 2010 01:44
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Somewhere on teh intarwebs ImperiusDamian wrote: > One or two bugfixes, tweaking of monster levels, and the enabling of a > few monsters Blizz had not spawning in the game (Sand Fisher spiders, > Mosquito Nests, Swamp Ghosts and Bush Barbs). > > http://www.damiansdominion.byethost7.com/diablo/gemstone.html > > Gemstone IV is now feature complete. Please use this thread to report > any further bugs. > > Final version will be released in one week, barring any major bugs or > problems. This should be enough time for everyone to port over their > old characters and re-create their Gemstone-specific uniques and sets! > > Following the release of the final version, everyone is welcome to > contribute ideas for features, uniques, sets, runewords, monster and > skill changes, etc etc. Gemstone IV will be updated regularly if there > is demand for it :) > > (It will also be ported to 1.14 if there ever is a 1.14...) Thank you kind sir. I may have a wee play with it a bit later today. -- Shaun. "Let food be thy medicine" Hippocrates.
Re: Gemstone IV - Beta 2a Uploaded
Author: ImperiusDamian
Date: Tue, 27 Jul 2010 03:01
Date: Tue, 27 Jul 2010 03:01
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On 7/26/2010 9:44 PM, ~misfit~ wrote: > Somewhere on teh intarwebs ImperiusDamian wrote: >> One or two bugfixes, tweaking of monster levels, and the enabling of a >> few monsters Blizz had not spawning in the game (Sand Fisher spiders, >> Mosquito Nests, Swamp Ghosts and Bush Barbs). >> >> http://www.damiansdominion.byethost7.com/diablo/gemstone.html >> >> Gemstone IV is now feature complete. Please use this thread to report >> any further bugs. >> >> Final version will be released in one week, barring any major bugs or >> problems. This should be enough time for everyone to port over their >> old characters and re-create their Gemstone-specific uniques and sets! >> >> Following the release of the final version, everyone is welcome to >> contribute ideas for features, uniques, sets, runewords, monster and >> skill changes, etc etc. Gemstone IV will be updated regularly if there >> is demand for it :) >> >> (It will also be ported to 1.14 if there ever is a 1.14...) > > Thank you kind sir. I may have a wee play with it a bit later today. Enjoy and let me know what you think! :)
Re: Gemstone IV - Beta 2a Uploaded
Author: ImperiusDamian
Date: Tue, 27 Jul 2010 03:04
Date: Tue, 27 Jul 2010 03:04
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On 7/26/2010 9:44 PM, ~misfit~ wrote: > Somewhere on teh intarwebs ImperiusDamian wrote: >> One or two bugfixes, tweaking of monster levels, and the enabling of a >> few monsters Blizz had not spawning in the game (Sand Fisher spiders, >> Mosquito Nests, Swamp Ghosts and Bush Barbs). >> >> http://www.damiansdominion.byethost7.com/diablo/gemstone.html >> >> Gemstone IV is now feature complete. Please use this thread to report >> any further bugs. >> >> Final version will be released in one week, barring any major bugs or >> problems. This should be enough time for everyone to port over their >> old characters and re-create their Gemstone-specific uniques and sets! >> >> Following the release of the final version, everyone is welcome to >> contribute ideas for features, uniques, sets, runewords, monster and >> skill changes, etc etc. Gemstone IV will be updated regularly if there >> is demand for it :) >> >> (It will also be ported to 1.14 if there ever is a 1.14...) > > Thank you kind sir. I may have a wee play with it a bit later today. ...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE! D'oh!!! Everyone who's DLed today, please redownload. Correct file IS now up. ;)
Re: Gemstone IV - Beta 2a Uploaded
Author: ~misfit~
Date: Tue, 27 Jul 2010 07:23
Date: Tue, 27 Jul 2010 07:23
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Somewhere on teh intarwebs ImperiusDamian wrote: > On 7/26/2010 9:44 PM, ~misfit~ wrote: >> Somewhere on teh intarwebs ImperiusDamian wrote: >>> One or two bugfixes, tweaking of monster levels, and the enabling >>> of a few monsters Blizz had not spawning in the game (Sand Fisher >>> spiders, Mosquito Nests, Swamp Ghosts and Bush Barbs). >>> >>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html >>> >>> Gemstone IV is now feature complete. Please use this thread to >>> report any further bugs. >>> >>> Final version will be released in one week, barring any major bugs >>> or problems. This should be enough time for everyone to port over >>> their old characters and re-create their Gemstone-specific uniques >>> and sets! Following the release of the final version, everyone is >>> welcome to >>> contribute ideas for features, uniques, sets, runewords, monster and >>> skill changes, etc etc. Gemstone IV will be updated regularly if >>> there is demand for it :) >>> >>> (It will also be ported to 1.14 if there ever is a 1.14...) >> >> Thank you kind sir. I may have a wee play with it a bit later today. > > ...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE! > D'oh!!! > > Everyone who's DLed today, please redownload. Correct file IS now up. > ;) Heh! Ok, just done it. Haven't had a chance to try it yet anyway. <g> Cheers. -- Shaun. "Let food be thy medicine" Hippocrates.
Re: Gemstone IV - Beta 2a Uploaded
Author: ImperiusDamian
Date: Tue, 27 Jul 2010 14:13
Date: Tue, 27 Jul 2010 14:13
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On 7/27/2010 3:23 AM, ~misfit~ wrote: > Somewhere on teh intarwebs ImperiusDamian wrote: >> >> ...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE! >> D'oh!!! >> >> Everyone who's DLed today, please redownload. Correct file IS now up. >> ;) > > Heh! Ok, just done it. Haven't had a chance to try it yet anyway.<g> > Cheers. Enjoy :)
Re: Gemstone IV - Beta 2a Uploaded
Author: Strongfok
Date: Wed, 28 Jul 2010 14:00
Date: Wed, 28 Jul 2010 14:00
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On Jul 26, 12:32 pm, ImperiusDamian <damianblack.w...@gmail.com> wrote: > One or two bugfixes, tweaking of monster levels, and the enabling of a > few monsters Blizz had not spawning in the game (Sand Fisher spiders, > Mosquito Nests, Swamp Ghosts and Bush Barbs). > > http://www.damiansdominion.byethost7.com/diablo/gemstone.html > > Gemstone IV is now feature complete. Please use this thread to report > any further bugs. > > Final version will be released in one week, barring any major bugs or > problems. This should be enough time for everyone to port over their old > characters and re-create their Gemstone-specific uniques and sets! > > Following the release of the final version, everyone is welcome to > contribute ideas for features, uniques, sets, runewords, monster and > skill changes, etc etc. Gemstone IV will be updated regularly if there > is demand for it :) > > (It will also be ported to 1.14 if there ever is a 1.14...) SQOTD: Are the fetish shamen supposed to re-spawn immediately? I found a group of 4-5 that as soon as I whacked them they did like the Weebles- Wabbles, just got back up. After taking advantage and level up twice, I went on to hunt other things. Thanks, Juan
Re: Gemstone IV - Beta 2a Uploaded
Author: ImperiusDamian
Date: Wed, 28 Jul 2010 16:11
Date: Wed, 28 Jul 2010 16:11
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On 7/28/2010 10:00 AM, Strongfok wrote: > On Jul 26, 12:32 pm, ImperiusDamian<damianblack.w...@gmail.com> > wrote: >> One or two bugfixes, tweaking of monster levels, and the enabling of a >> few monsters Blizz had not spawning in the game (Sand Fisher spiders, >> Mosquito Nests, Swamp Ghosts and Bush Barbs). >> >> http://www.damiansdominion.byethost7.com/diablo/gemstone.html >> >> Gemstone IV is now feature complete. Please use this thread to report >> any further bugs. >> >> Final version will be released in one week, barring any major bugs or >> problems. This should be enough time for everyone to port over their old >> characters and re-create their Gemstone-specific uniques and sets! >> >> Following the release of the final version, everyone is welcome to >> contribute ideas for features, uniques, sets, runewords, monster and >> skill changes, etc etc. Gemstone IV will be updated regularly if there >> is demand for it :) >> >> (It will also be ported to 1.14 if there ever is a 1.14...) > > SQOTD: > > Are the fetish shamen supposed to re-spawn immediately? I found a > group of 4-5 that as soon as I whacked them they did like the Weebles- > Wabbles, just got back up. After taking advantage and level up twice, > I went on to hunt other things. Thanks, > Juan They're not supposed to do that, no. Let me see if I can reproduce the problem and figure out what's going on there. :) I fixed an error related to sockets yesterday though. Once I fix this Shamen bug I'll re-upload.
Re: Gemstone IV - Beta 2a Uploaded
Author: Strongfok
Date: Thu, 29 Jul 2010 00:25
Date: Thu, 29 Jul 2010 00:25
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On Jul 28, 12:11 pm, ImperiusDamian <damianblack.w...@gmail.com> wrote: > On 7/28/2010 10:00 AM, Strongfok wrote: > > > > > > > On Jul 26, 12:32 pm, ImperiusDamian<damianblack.w...@gmail.com> > > wrote: > >> One or two bugfixes, tweaking of monster levels, and the enabling of a > >> few monsters Blizz had not spawning in the game (Sand Fisher spiders, > >> Mosquito Nests, Swamp Ghosts and Bush Barbs). > > >>http://www.damiansdominion.byethost7.com/diablo/gemstone.html > > >> Gemstone IV is now feature complete. Please use this thread to report > >> any further bugs. > > >> Final version will be released in one week, barring any major bugs or > >> problems. This should be enough time for everyone to port over their old > >> characters and re-create their Gemstone-specific uniques and sets! > > >> Following the release of the final version, everyone is welcome to > >> contribute ideas for features, uniques, sets, runewords, monster and > >> skill changes, etc etc. Gemstone IV will be updated regularly if there > >> is demand for it :) > > >> (It will also be ported to 1.14 if there ever is a 1.14...) > > > SQOTD: > > > Are the fetish shamen supposed to re-spawn immediately? I found a > > group of 4-5 that as soon as I whacked them they did like the Weebles- > > Wabbles, just got back up. After taking advantage and level up twice, > > I went on to hunt other things. Thanks, > > Juan > > They're not supposed to do that, no. Let me see if I can reproduce the > problem and figure out what's going on there. :) > I fixed an error related to sockets yesterday though. Once I fix this > Shamen bug I'll re-upload.- Hide quoted text - > > - Show quoted text - They were in act3 as soon as you leave Kurast, right after the wanderer vanishes.
Re: Gemstone IV - Beta 2a Uploaded
Author: ImperiusDamian
Date: Thu, 29 Jul 2010 02:11
Date: Thu, 29 Jul 2010 02:11
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On 7/28/2010 8:25 PM, Strongfok wrote: > On Jul 28, 12:11 pm, ImperiusDamian<damianblack.w...@gmail.com> > wrote: >> On 7/28/2010 10:00 AM, Strongfok wrote: >> >> >> >> >> >>> On Jul 26, 12:32 pm, ImperiusDamian<damianblack.w...@gmail.com> >>> wrote: >>>> One or two bugfixes, tweaking of monster levels, and the enabling of a >>>> few monsters Blizz had not spawning in the game (Sand Fisher spiders, >>>> Mosquito Nests, Swamp Ghosts and Bush Barbs). >> >>>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html >> >>>> Gemstone IV is now feature complete. Please use this thread to report >>>> any further bugs. >> >>>> Final version will be released in one week, barring any major bugs or >>>> problems. This should be enough time for everyone to port over their old >>>> characters and re-create their Gemstone-specific uniques and sets! >> >>>> Following the release of the final version, everyone is welcome to >>>> contribute ideas for features, uniques, sets, runewords, monster and >>>> skill changes, etc etc. Gemstone IV will be updated regularly if there >>>> is demand for it :) >> >>>> (It will also be ported to 1.14 if there ever is a 1.14...) >> >>> SQOTD: >> >>> Are the fetish shamen supposed to re-spawn immediately? I found a >>> group of 4-5 that as soon as I whacked them they did like the Weebles- >>> Wabbles, just got back up. After taking advantage and level up twice, >>> I went on to hunt other things. Thanks, >>> Juan >> >> They're not supposed to do that, no. Let me see if I can reproduce the >> problem and figure out what's going on there. :) >> I fixed an error related to sockets yesterday though. Once I fix this >> Shamen bug I'll re-upload.- Hide quoted text - >> >> - Show quoted text - > > They were in act3 as soon as you leave Kurast, right after the > wanderer vanishes. How odd. Once I have a character in act 3, I'll take a look. (The text files seem fine.) And yes, I just lost my only act-3 capable Gemstone character. HC, you know ;)
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