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Article View: alt.games.diablo
Article #1265

Re: To the programmer of cheating software

#1265
From: Twin Ion Engine
Date: Tue, 25 Feb 1997 00:00
49 lines
2746 bytes
In article <331223f2...@news.goodnet.com>, ssl...@goodnet.com (OrBiTaL) wrote:
>On Mon, 24 Feb 1997 21:41:58 +0800, ashura <ash...@hkstar.com> wrote:
>
>>Please to be a good man, don't release any cheat or hack program of
>>diable anymore. Because it really make the game no more fun at all and
>>it would make all the guy like diable disappointed. One of the
>>interesting of this diable is to play with guys all over the world, do
>>various cooperation and make more fun. As the cheating program (or
>>so-called TRAINER) released, someone would cheat and go to battle.net
>>and play with some honest man. Actually, those honest man would not like
>>to play with those cheated but the honest man don't know who is cheater
>>so he cheat also. I don't want this happen. On the other hand, if you
>>(cheat programmer) can develop a program which can generate any items.
>>The game will go worse. I think, you are smart, you would know why it
>>would be worse. So don't release those damn program anymore. Please help
>>this games.
>
>  It's too late...there's too many programs out now...Hopefully
>Blizzard will do some kind of patch to fight the hacks but I doubt it.
>
>
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>        -SS [FoS VGA]
> http://www.warped.com/~kwagner
>email me for logos, bbs ads, etc.
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


What I don't understand is, why does Blizzard does a sort of checksum. 
Whenever a new character is created, he should have a unique ID. This ID can 
be 32-bit (4 bytes) so we can have about 2^32 characters which I'm sure its 
more than enough. Each ID should then have a checksum such that when hacked, 
would cause the checksum to be uneven. These checksums and IDs would total not 
more than 8 bytes and I'm sure Blizzard has more than enough space to store 8 
bytes X the number of people out there now.

I'm sure there is a flaw somewhere on the above but Blizzard's excuse of not 
putting the database inside their own server was what started all these in the 
first place. As long as the data is small per player character, It could be 
done even with we have one million people playing. For a 8 byte-player, one 
million would only be a measely 8 Mbyte (approx.)




WiL :)

Email <<tb...@valuserve.com>>
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From: twinion@imperial.navy.squadron (Twin Ion Engine)
Subject: Re: To the programmer of cheating software
Date: 1997/02/25
Message-ID: <5etp50$4ih@tofu.alt.net>
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References: <33119AA6.6D0B@hkstar.com> <331223f2.1661548@news.goodnet.com>
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