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Article #543930

'Keys to Success'. was: Re: Keep those dogies baalin'

#543930
From: ~misfit~
Date: Tue, 12 May 2009 23:45
72 lines
5314 bytes
Somewhere on teh intarwebs jerk-o wrote:
> After going to <http://tinyurl.com/2tnqw> on Tue, 12 May 2009
> 01:28:01 +1200, "~misfit~" <misfit61nz@yahoo.com.au> wrote
>> Somewhere on teh intarwebs jerk-o wrote:
>>> I remember the guide he did called "Keys to Success" that was about
>>> making sure you always had enough keys in your inventory to unlock
>>> all the locked chests you came across.
>>
>> LOL. Vaguely. I wonder if it can still be found?
>
> Well, apparently when he wrote it I decided to save it on my comp and
> I still have it.  Here's shorts guide called "Keys to success":
>
> Keys seem to be classified as useless junk, and for what reason?  I
> can't tell you how many full games I've been in with 7 other people
> missing out on all of the goodies, because they didn't have any keys.
> Apparently all of those 150 pdscs were more important.  I just don't
> understand it.
>
> All of my characters have at least 3 squares of keys (36 keys), and
> never leave home without them.  A Barb without a key is like a cat
> without claws. Sure, its still a cat, but its not complete :o)
>
> Keys are useful, for a couple of reasons.  The first one being the
> goodies. As all of you know, I like the goodies.  Not that I ever
> find many, but quite a few of the ones I find tend to come from
> locked chests.  If you are doing  Mephisto runs, there are at LEAST 8
> (I think there are more, but I can't remember for sure) chests on
> Durance 3.  How many times are some or all of those chests locked?
> Ok, quit screaming already, its probably not that many ;)  But, how
> are you going to feel when you go back to town, and the little
> leecher just popped a Vampire Gaze out of that locked chest, just
> because you didn't have any keys??  I for one would probably PK
> myself, out of stupidity.  But, I always have keys, so that wouldn't
> happen to me.
>
> The most enjoyable benefit of always picking up keys, is trade value.
> You know all of those spammers advertising clean unid'd Windforces,
> Burizas etc? Whisper them, and tell them you want to meet in game to
> trade.  When they put it in the trade window, start filling your
> trade box with.......you got it.  KEYS!  Most players really
> appreciate this, and will most likely offer to repay you buy inviting
> you out to discuss it further in the Blood Moor. Some people I've
> tried to accomodate this way, and sometimes I decline.  It all
> depends on how friendly you really are.
>
> Why aren't keys used as currency, instead of the ever-elusive SoJ?
> Anyone can find keys, they're even more plentiful than chipped gems
> in Act 1!
>
> So, if anyone has any Windforces, CCBs or Grandfathers muled away, I
> have the keys waiting for your offers!!

Heh! Yep, that's it. Amusing. <g>

I always carry one square of keys on all of my characters and, once I open a 
locked chest part of my brain logs it to remind me to replenish the stock of 
keys next time I see one on the ground. I rarely run out. Often if I'm going 
from Durance 2 WP to Meph I'll carry two squares of keys. I can always drop 
some if I need the space, it's not like they're expensive.

There's not much point in MFing if you're ignoring potential sources of 
goodies IMO.

Cheers,

[X-posted back to AGD2]
-- 
Shaun.

"Build a man a fire, and he`ll be warm for a day. Set a man on fire, and 
he`ll be warm for the rest of his life." Terry Pratchett, Jingo. 
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From: "~misfit~" <misfit61nz@yahoo.com.au>
Newsgroups: alt.games.diablo,alt.games.diablo2
Subject: 'Keys to Success'. was: Re: Keep those dogies baalin'
Date: Wed, 13 May 2009 11:45:28 +1200
Organization: A noiseless patient Spider
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