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Article #542502

Re: Question re: the NM FE bug

#542502
From: Amarande
Date: Mon, 19 Nov 2007 20:45
33 lines
2862 bytes
Jaffir wrote:

> 
> This occures in NM games.  Run the council in Act 3 NM a dozen times... you
> will most likely run into it.  Do it softcore though....   = D
> 

Ahh, I recall that one now.

That's more a balancing issue than a bug - IIRC what happened there was 
that the multiplier (basically % of max monster life) used to determine 
how much damage an FE explosion causes is not as well balanced on 
Nightmare as it is on Normal or Hell.

In fact, it used to be even worse on Hell, but it got rebalanced during 
the 1.10 beta ... NM wasn't balanced as well or at all though, possibly 
because it depends quite a lot on the max HP of the particular boss 
concerned. Indeed it is not so noticeable with bosses that don't have 
much HP, unless the other behavior (interaction between multiple *E 
mods, and *that*, I believe, is much more likely to really be a bug, 
though 1.11 did not to my knowledge fix it) is involved. Else you would 
constantly hear about people dying to the Countess's death, or to the 
Grand Vizier's or Colenzo's during Chaos or Baal runs, while this 
doesn't seem to normally be the case; it seems to almost always be 
high-HP enemies like Council, Urdars, Venom Lords, Act 5 minotaurs, and 
probably Lister when he gets that mod where people post of losing a 
hardcore character.

In fact the NM behavior may actually be more consistent with the 
original intent of the Fire Enchanted mod ... by comparison it actually 
seems somewhat wimpy on Hell after the rebalance, unless again the 
multiple-enchantment bug is involved. But it does seem to be the general 
opinion that it's a tad too powerful with high-HP bosses ...
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From: Amarande <nospam@lunasanguine.com>
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Subject: Re: Question re: the NM FE bug
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