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Article #389482

Re: possible Pindlebot killer

#389482
From: mdmar... Mike
Date: Fri, 27 Sep 2002 13:08
52 lines
2591 bytes
"tcells" <tce...@Xcapmon.com> wrote in message news:<PHRk9.24$625....@vicpull1.telstra.net>...
> Tekonus wrote in message ...
> >
> >"tcells" <tce...@Xcapmon.com> wrote in message
> >news:y2Nk9.11$625.22361@vicpull1.telstra.net...
> >>
> >> someone wrote in message ...
> >> >I was reading an old thread about killing this bot and think I've come
>  up
> >> >with a better way. The reason this bot and others (I've read that
>  MephBot
>  is
> >> >in beta) are bad is because they continually create new games that last
> >> >about a minute over and over again. This causes lag, game instability
>  issues
> >> >and wait times for new games that affects everybody. We should attack
>  these
> >> >bots at the create game screen. Borrowing an idea from the search
>  engines
> >> >who've had problems with bots, I've come up with this...
> >> >
> >> >http://207.252.74.249/images/pindlebot-killer.jpg
> >> >
> >> >The security code is a graphic that is human readable but can't be
>  OCRed.
> >> >The result is that it will take a person an extra second to create a
>  game,
> >> >and the bots will never be able to. Should solve the problem once and
>  for
> >> >all.
> >> >
> >> >The only problem I see is that this process is probably patented and
>  that
> >> >Blizzard wouldn't want to spend the money on a game that's over two
>  years
> >> >old. But then again, it might be cheaper in the long run vs. fighting
>  these
> >> >bots one by one.
> >> >
> >>
> >> someone's been thinking out of the boundaries :)
> >
> >Is that a bad thing?
> >
> 
> nope, it was excellent thinking and outside of where you'd normally expect
> the answer to lie

None of this will matter with 1.10 anyway, 'cuz Pindle won't be worth farming.

Mike
O-
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From: mdmar...@my-deja.com (Mike)
Newsgroups: alt.games.diablo
Subject: Re: possible Pindlebot killer
Date: 27 Sep 2002 06:08:56 -0700
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