Article View: alt.games.diablo
Article #1870Re: what's wrong with being a cheater???
From: stru... Richard
Date: Mon, 03 Mar 1997 00:00
Date: Mon, 03 Mar 1997 00:00
117 lines
6021 bytes
6021 bytes
On 2 Mar 1997 09:13:54 GMT, nes...@epix.net (Chad Nesbit) wrote: >I am a cheater with the following philosophy: > >1) Not all cheaters are the same, I don't hurt anyone, I don't townkill or >player kill whatsoever. >2) I help out newbies by following them and res-ing them if they get into >trouble, Result: Most of them enjoy the game more. >3) I personally enjoy the game more not having to worry about getting killed >by monsters, tkers or pkers. >4) *My* game doesn't interfere with *your* game so *how* am i ruining the >games of non-cheaters? >5) If anyone asks me if i am cheating i'm honest about it. If they prefer i >leave then I do so. >6) I don't tell you how to play your game... > >If anyone has a problem with these i feel sorry for them... > > >Ladwick > > > A rather interesting post. In my experience on Bnet, I have run into some relatively harmless cheaters such as you seem to be. In fact, I have used hack programs to make a couple of artificially enhanced characters for myself. I took them onto bnet just to see what they could do. I still have one, and while its not my favourite, I may venture onto bnet again. If you see a lvl 47 rogue named Scavenger with no dots, its likely to be me. Here's part of my still-developing philosophy about playing her: 1. Other than doing my share of the fighting, I try not to make it easier for the other people. There is no question that the very fact that I am there fighting makes it easier for them, and I figure that's enough. What does this entail? A. I take my share of the gold and the items we find, even though I don't need them. B. Since Griswold, Adria and Wirt all offer me much better stuff than they offer lower level characters, I don't buy items for them even if they have the gold. C. I don't give or trade anything. There are already too many people running around giving away duped and/or hacked items, weapons, armor, elixers and gold. 2. I use duped weapons and armor, but they're the versions that you can sometimes find or buy in the game, not the stuff that's artificially enhanced by the hack programs. No -250 damage armor or +250 damage weapons for me. 3. I personally enjoy the game when I don't have to worry about TKillers. I don't like PKillers, but they are part of Blizzard's game design, so I don't object strenuously either. What I do object to is PKillers who pick on much weaker characters. Autokill was an abomination. 4. I do personally enjoy the game when I have to worry about monsters. I had another hacked character who could simply stroll through and kill Diablo. It was no challenge whatsoever, and no fun. I enjoy the game most when I get into tough fights where I can get killed, where my potions are gone and my skill will make the difference between living or dying. Such moments don't happen with my hacked characters. I know I'll survive, so while it's still fun, it's not nearly as much fun, and there's certainly no thrill. That's why I play my legit characters more... much more. 5. I recently started the process of replacing all my hacked and/or traded armor and weapons with things I find or buy. This is weakening my character; eg. the best armor I've found so far is saintly plate to replace the godly plate of the whale I had before. But a weaker character will take at least some skill to play, so it will make her more fun. 6. I resurrect people, but only once or maybe twice. If they count on being resurrected, they probably won't how learn to play - to hit and move as a rogue, to use doorways and walls as a warrior, etc. If I just let them run in and bash away knowing I'll res them, what's the difference between that and just giving them super armor? The results are the same; they can't die. Either way, the need to learn how to play the game is significantly decreased, and because of that, they seldom learn to play well. 7. When I play with newbies, I use a low-level character, level 10 at most, and usually lower, NEVER my level 30's or higher. It doesn't take long to get a new character to maybe level 5, so I tend to hold one there for when I feel like playing with and helping newbies or lowbies. A level 5 is plenty of protection for a level 1 or 2, and a level 10 is plenty for a 5 or 6, so I see little or no reason to use my level 30's for that purpose. 8. I used to tell people my character was hacked if they asked too. But this is an ambiguous position. For example, do they have to ask you specifically " are you a cheat?" or "are you hacked?" And what about the people who don't know about cheating programs? Last night, I went into a game to shop and met a warrior whose level was in the upper 20's. He said it was his first time on Bnet and he got to that level playing on network games at home. I believed him because he only had about 265 hit points. He happened to ask me how I got to be so strong, so I told him. He had never heard about hacking until then, so he could not possibly have known to ask if I was a cheat. My policy was to tell people if any reference to my strength or level came up, and to leave if anyone objected. Now, I will declare it when I enter the game. The only exception might be when I just enter a game to shop, and not to play since I won't affect them at all and I'll be gone in two or three minutes. There, I've had my somewhat long-winded say. It's an interesting topic area, but not as interesting as the game, so I'm off to play. Richard Aihoshi Scavenger, Jonric et al on Bnet.
Technical Details
Message-ID:
<331a2c94.4745949@news.zippo.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<5fbgci$61m@news1.epix.net>Show Full Headers
Complete Article Headers
From: stru...@wwonline.com (Richard) Subject: Re: what's wrong with being a cheater??? Date: 1997/03/03 Message-ID: <331a2c94.4745949@news.zippo.com> X-Deja-AN: 222709397 References: <5fbgci$61m@news1.epix.net> Organization: None Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit