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Article #1707

Diablo FAQ/Guide-v.1.5 (2 of 3)

#1707
From: Desslock
Date: Sat, 01 Mar 1997 00:00
460 lines
17945 bytes
By request, for those of you who don't have access to Word 6.0 (or
higher),
I am posting my heavily revised FAQ in text form.  E-Mail me if you want
to receive a version in Word format (recommended).

- The Attributes of over 150 monsters, including the resistances and
immunities of unique monsters.
- Complete explanations of all of the spells in the game.
- An explanation of the importance of magical resistances.
- Detailed lists of the magical items in the game, including unique
items.
- List of Shrines and their effects
- Description of all of the books in the game
- Class differences and attribute maximums explained.
- FULL Walkthroughs to all of the Quests
- Many convenient tables and charts.

A full list of the changes from prior versions is contained at the end
of
Part 3.

DESSLOCK'S DIABLO INFORMATION GUIDE version 1.5
dess...@interlog.com
copyright 1997

Table of Contents

1.	Monsters:
	(a)	List of Monster Attributes
	(b)	List of Monsters by Type
	(c)	List of Unique Monsters
2.	Spells/Magical Resistances
3.	Magical Item Lists
4.	Ordinary Item Lists
5.	Shrine List
6.	Book List
7.	Character Classes and Attributes
8.	Quest List and Walkthroughs
-----------------------------------------------

Continued (Part 2/3)

3	MAGICAL ITEM LISTS

The following is a list of "adjectives" which are used to describe the 
various items in the game, as well an indication of the magic bonuses
which
such items grant.  These tables are substantially complete and reflect 
ranges which I have personally confirmed.  Where I have not yet
determined
the full extent of an item�s effects, I have provided the range in
[square brackets].  Rather than provide the list alphabetically, I have
grouped items which have similar effects together:

[+ Attributes]	[+ Strength]	[+Vitality]	[+Magic]	
sky	+1-3	strength+1-5	vitality+1-5	magic	+1-5	
moon	+4-7	might	+6-10	zest	+6-10	mind	+6-10	
stars	+8-11	power	+11-15	vim 	+11-15	brilliance+11-15
heavens	+12-15	giants	+16-20	vigor 	+16-20	sorcery	+16-20	
zodiac	+16-20	titans	+21-30	life 	+21-30	wizardry+21-30	

[Resist Magic]	[Resist Fire]	[R/Lightning]	[Resist All]	[Fast Attack]
white	+10-20	red	+10-20	blue	+10-20	topaz  	+10-15	readiness{q}
pearl	+21-30	crimson +21-40	azure	+21-30	amber 	+16-20	swiftness(f)
ivory	+31-40	garnet	+41-50	lapis	+31-40	jade     +21-30	speed(faster)
crystal	+41-50	ruby	+51-60	cobalt	+41-50	obsidian+31-40	haste(fastest)
diamond	+51-60	sapphire+51-60		

[+ Mana]	[+Hit Points]	[+Damage Points][-Damage Points][Hit Recovery]
spider's+10-15	fox	+10-15	quality	+1-2	health	    -1	balance(fast)
raven's	+15-20	jaguar	+16-20	maiming	+3-5	protection  -2
stability(faster)
snake's	+20-30	eagle	+20-30	slaying	+6-8	absorption  -3	harmony(fastest)
serpent's+30-40	wolf	+30-40	gore	+9-12	deflection  -4	blocking(f/block)
drake's	+41-50	tiger	+41-50	carnage	+13-16	osmosis	    -5-6	
dragon's+51-60	lion	+51-60			
mammoth +61-80			
whale	+81-100			
				
		
[Steals Mana]	[Steals Life]	Increases Light	[+ Spell Levels]
bat	-3%	leech	-3%	light      +20%	angel   +1 lvl	
vampire	-5%	blood	-5%	radiance   +40%	arch-angel+2lvls
				
[Durabilit			[+Dexterity]
Craftsmanship   high		dexterity  +1-5
many		high		skill	   +6-10
plenty          high		accuracy   +11-15
structure       high		precision  +16-20
sturdiness      high		perfection +21-30
ages            indestructible

[+Hit% / +Damage%]	[+ % to Hit]	[+% Damage]	  [+% Armor]
sharp+1-5/    +20-35	bronze	+1-5	jagged  +20-35	  fine	  +20-30
fine +6-10/   +36-50	iron	+6-10	deadly  +36-50	  strong  +31-40
warrior�s +11-15/+51-65	steel 	+11-15	heavy   +51-65	  grand	  +41-55
soldier�s +16-20/+66-80	silver  +16-20	vicious +66-80    valiant +56-70
lord�s    +21-30/+81-95	gold	+21-30	brutal	+81-95	  glorious+71-90
knight�s +31-40/+96-110	platinum+31-40	massive	+96-110	  blessed +91-110
master�s+41-50/+111-125	mithril	+41-60	savage	+111-125  saintly +111-130
champion�+51-75+126-150	meteoric+61-80	ruthless[+141-144]awesome
+131-150
king�s +76-100/+151-175	weird	+81-100	mercilous[+164-166]holy   +151-170
			strange +101-120		  [godly  [+198]
							
[Other Attributes]
bashing			- damages armor
bear			- pushes target back
bountiful		- extra charges 
burning			- fire damage (1-16)
fire			- fire damage (1-3 prefix, 1-6 suffix)
flaming			- fire damage (1-10 prefix,  2-20 suffix)
lightning		- lightning damage (1-10 suffix, 2-20 prefix)
plentiful		- extra charges 
piercing		- damages armor
puncturing 		- damages armor
shock			- lightning damage (1-6)
shocking 		- lightning damage 
thieves			- absorbs half of trap damage
thunder			- lightning damage (1-20)

[Cursed Items]
clumsy			-8 to hit, - 74% damage
disease			-2 vitality
illness			-7 vitality
night			-20% light
pit			-3 to all attributes
paralysis		-6 dexterity
rusted			-28% armor
trouble			-(7-10) to all attributes
uselessness		-100% damage
vulnerable		-97% armor

[Unique Items]

1. "Arkanines' Valor" (armor) AC 25, +10 vital, -3 damage from enemies,
    fastest hit recovery
2. "Baranar's Star" (mace) chance to hit +12%, +80% damage, quick
attack,
    +4 to vitality, -4 dexterity
3. "The Bonesaw" (claymore) +10 damage, strength and life, -5 dexterity,
    mana and magic
4. "Black Razor" +150% damage, +2 vitality
5. "Blackoak Bow" +10 dexterity, vitality -10, damage +50%, -10% light,
    no requirements
6. "Bow of the Dead" +10% to hit, +4% dexterity, -3 vitality
7. "Butcher's Cleaver" +10 Str, unusual damage, altered durability
8. "Civerb's Cudgel" +200% damage versus demons, -5 dexterity, -2 magic
9. "Cranium Basher" +20 damage, +15 strength, mana -150, resist all +5%
10. �Dragon�s Breach� (shield) armor 20, indestructible
11. "Empyrean Band" (ring) +2 attributes, +20% light, fast hit recovery,
    absorbs 20% of trap damage
12. "Executioner's Blade +150% damage, -10 hit points, -10% light, high
    durability
13. "Fool's Crest" (crown) -4 attributes, hit points +100, +6 damage
from
    enemies, attacker takes 1-3
14. "Gibbeous Moon" (sword) +2 attributes, +25% damage, mana +15, -30
light
15. "Gleamsong" (staff) +25 mana, -3 strength, -3 vitality, 76
phasingcharges
16. "Gnarled Root" (club)+20% to hit, +300% damage,+10 dexterity, +5
magic,
    resist all +10%, armor-10
17. "Gotterdamerung" (crown)	+20 all attributes, Armor 60, -4 damage
from
     enemies, all resistances=0, -40% light
18. "Griswold�s Edge" (sword) Firehit 1-10, +25% to hit, fast attack, 
    knocks target back, +20 mana, -20 life
19. "Hammer of Iholm"
20. "Harlequinn Crest" (crown) Armor -3, -1 damage from enemies, +2 to
all
     attributes, +7 mana and life
21. "Immolator" (staff) resist fire +20%, firehit damage 4, mana +10, 
    vitality -5, no requirements
22. "NAJ's Lightplate" (armor) Armor 46, durability 7, no strength 
    requirement, +5 magic, mana +20, resist all 20%, spells increased 1
level
23. "Optic Amulet" +20% light, resist lightning +20%, -1 damage from 
    enemies, +5 magic
24. "Rainbow Cloak", Armor 10, +1 all attributes, resist all +10%, 
    hit points +5, high durability
25. "Ring of Engagement"-1 damage from enemies, attacker takes 1-3, 
    Armor 5, damages target's armor
26. "Ring of Truth" -1 damage from enemies, +10 resist all, +10 hit
points
27. "Rod of Onan" 50 Golem charges, +100% damage, +5 to all attributes
28. "Shadowhawk" hit steals 5% life, +15% to hit, resist all +5%, -20%
light
29. "Split Skull Shield" AC 10, +10 hit points, +2 strength, -10 light,
    altered durability
30. "Stonecleaver" +30 hit points, +20% to hit, +5% damage, 
    +40% resist lightning
31. "Storm Shield" 40AC, +4 damage from enemies, +10 strength, fast
block,
    indestructible
32. "Storm Spire" (staff) +50% resist lightning, lightning hit damage
2-8,
    +10 strength, -10 to magic
33. "Thinking Cap" Spells are increased 2 levels, mana +30, armor 4, 
    resist all 20%, altered durability
34. "Thundercall" (staff) chance to hit +35%, lightning damage 1-10, 
    resist lightning +30%, +20% light 
35. "Torn Flesh of Souls" (rags) AC 8, +10 vitality, -1 damage from
enemies,
     indestructible
36. "Undead Crown" life stealing, armor 8
37. "Veil of Steel" (crown) -20% light, +50% resist all, +60% armor, 
    mana -30, +15 str, +15 vitality
38. "Wicked Axe" +30% to hit, +10 dexterity,-10vitality,-2damage from
enemies
39. "Wisdom's Wrap" (cloak)
40. "Wizard's Spike" (dagger)+15 magic, +35 mana, +25% to hit, resist
all +15

4	Ordinary Item Lists

The following is a list of the various "non-magical" weapons and items
of
armor which can be found in the game.  Although this list is
substantially
complete, some of the "armor values" will have to be adjusted once I
have
an opportunity to confirm the "ranges of protection" certain items
grant.

Item			Damage or Armor	Durability	Requirements

Swords

Dagger			1-4			16	none
Sabre			1-8			45	17 str
Short Sword		2-6			24	18 str
Scimitar		3-7			28	23 str, 23 dex
Blade			3-8			30	25 str, 30 dex
Falchion		4-8			20	30 str
Long Sword		2-10			40	30 str, 30 dex
Claymore		1-12			36	35 str
Broad Sword		4-12			50	40 str
Bastard Sword		6-15			60	50 str
2-Handed Sword		8-16			75	65 str
Great Sword		10-20			100	75 str

Bows

Short Bow		1-4			30	none
Long Bow		1-6			35	25 str, 30 dex
Hunter's Bow		2-5			40	20 str, 35 dex
Composite Bow		3-6			45	25 str, 40 dex
Short Battle Bow	3-7			45	30 str, 50 dex
Long Battle Bow		1-10			50	30 str, 60 dex
Short War Bow		4-8			58	35 str, 70 dex
Long War Bow		1-14		`	60	45 str, 80 dex

Clubs/Blunt Weapons

Club			1-6			20	none
Spiked Club		3-6			20	18 str
Mace			1-8			32	16 str
Morning star		1-10			40	26 str
Flail			2-12			36	30 str
War Hammer		5-9			50	40 str
Maul			6-20			50	55 str

Axes

Small Axe		2-10			24	none
Axe			4-12			32	22 str
Large Axe		6-16			40	30 str
Broad Axe		8-20			50	50 str
Battle Axe		10-25			60	65 str
Great Axe		12-30			75	80 str

Staves

Short Staff		2-4			25	none
Long Staff		4-8			35	none
Composite Staff		5-10			45	none
War Staff		8-16			75	30 str

Shields

Buckler			1-5			16	none
Small Shield		3-8			24	25 str
Large Shield		5-10			32	40 str
Kite Shield		8-15			40	50 str
Gothic Shield		14-17			60	80 str
Tower Shield		18-20			50	60 str

Helms

Cap			1-3			15	none
Skull Cap		2-4			20	none
Helm			4-6			30	str 25
Full Helm		6-8			35	str 35
Crown			8-11			40	none
Great Helm		10-15			60	str 50

Armor

Rags			2-6			6	none
Cape			1-5			12 	none
Cloak			3-7			18	none
Robe			4-7			24	none
Quilted Armor		7-10			30	none
Leather Armor		10-13			45	none
Hard Leather Armor	11-14			40	none
Studded Leather		15-17			45	20 str
Ring Mail		17-20			50	25 str
Chain Mail		19-22			55	30 str
Breast Plate		20-24			80	40 str
Scale Mail		23-28			60	35 str
Splint Mail		31-34			65	40 str
Field Plate		40-45			80	65 str
Plate Mail		46-50			75	60 str
Gothic Plate		51-60			100	80 str
Full Plate		63-75			90	90 str

5	Shrine List

Abandoned Shrine  "The hands of men may be guided by faith" +2
dexterity.
Blood Fountain	  [no quote is given] each drink restores +1 life.
Cauldron	  Random effect (and related quote)
Creepy Shrine     "Strength is bolstered by heavenly faith"  +2
strength.
Cryptic Shrine	  "Arcane power brings destruction" casts Nova spell 
		  and restores mana.
Divine Shrine 	  "Drink and be Refreshed" - Restores health/mana, gives
		  two full potion of rejuvenation, or one full potion of
		  mana and one full potion of Life.
Eerie Shrine	  "Knowledge and wisdom at the cost of self"  +2 magic.
Eldritch	  "Crimson and azure become like the sun" - all potions
		  become rejuvenation potions.
Enchanted Shrine  "Magic is not always what it seems" lose 1 spell lvl
                  for 1 spell, all other know spells gain 1 lvl.
Fascinating Shrine"Intensity comes at the cost of wisdom" - lose mana,
		  gain firebolt spell levels if	not already maxed out at
		  15th level.
Fountain of Tears[no quote is given] -1 to one attribute, +1 to another
Glimmering Shrine"Mysteries are revealed in the light of reason" - 
		  identifies all items in inventory
Goat Shrine	  Random effect (and related quote)
Gloomy Shrine	  "Those who defend seldom attack" -1 max damage to all 
		  weapons,+2 to armor items.
Hidden Shrine	  "New strength is forged through destruction" one item
   		   in inventory -10 durability, all others +10 durability. 
Holy Shrine	  "Where ever you go, there you are" phases you to random
		  location of currently explored level.
Imposing Shrine	 ["A surge of blood interrupts your thoughts" +2
Dexterity.]
Magical Shrine	 "While the spirit is vigilant the body shines" casts 
		  mana shield
Murkey Pool	[no quote is given] casts infravision
Mystic Shrine	�Your skills increase, but at a price� lose all gold in
		 inventory except one, gain experience points.
Mysterious Shrine"Some are weakened while one grows strong" +5 to one
		 attribute, -1 to others
Ornate Shrine	"Salvation comes at the cost of Wisdom" lose mana, gain 
		Holy Bolt levels if not already maxed out at level 15.
Purifying Spring[no quote is given] restores one mana point per drink
Quiet Shrine	"The essence of life flows from within" +2 vitality
Religious Shrine"Time cannot diminish the power of steel" restores all 
		items to full durability
Sacred Shrine	"Energy comes at the cost of wisdom"  lose mana, gain 
		levels of charged bolt ifnot already maxed out at level 15.
Secluded Shrine	"The way is made clear when viewed from above" - gives
map
		 of current level
Spiritual Shrine"Riches abound when least expected" - gives a small
amount
		 of gold to each open spot in your inventory.
Spooky Shrine(m)"Where avarice fails, patience brings reward" (user),
		 �Blessed by a benevolent companion� - all other players
		 get hit points restored.
Stone Shrine	"The Power of mana refocused renews" - restores charges
		 in staves
Tainted (multi)	�Those who are last may yet be first� (user),
�Generosity
		 brings its own reward�, User gets a random +1 stat, other
		 players get -1 to all attributes.
Thaumatology Shrine	"What was once opened is now closed"  re-fills 
		chests on current level
Weird Shrine	"The sword of justice is quick and sharp" +1 damage to all
		 weapons in inventory

6	BOOK LIST

The following is a list of the books in the game, as well as the
purpose,
if any, of the book:

Name of Book		Purpose

Ancient Tome		Arcane knowledge gained - gain Guardian Spell
Binding of the Three	Provides background to the binding of Baal,
			Mephisto and Diablo
The Black King		Provides background to Lararus' abduction of
			Prince Albrecht
Book of the Blind	Initiates "Halls of Blind" quest
Book of Blood		Initiates "Valor" quest
Book of Vileness	Teleports you within Lararus' unholy altar
The Dark Exile		Provides a history of the exiling of Baal, 
			Diablo and Mephisto
Fungal Tome		Initiates "Black Mushroom" quest when given to Adria
The Great Conflict	Provides an introduction to the war between the 
			heavens and hells
Library Book		Scroll or Spell book
Mythical Book		Initiates "Chamber of Bone" quest
The Realms Beyond	Provides an introduction to the awakening of Diablo
			and the Sin War.
Skeleton Tome		Scroll or Spell book
The Sin War		Provides an introduction to the demons' war on earth
Steel Tome		Initiates "Warlord of Blood" quest
The Tale of the HoradrimProvides a history of the Horadrim
Tale of the Three	Provides more history on Baal, Mephisto and Diablo
The Wages of Sin are WarProvides additional history of the Demons' war
on
			earth

7	CHARACTER CLASSES/ATTRIBUTES AND LEVELS

I may add more to this section in a future revision of this guide, but
for
now here's a chart summarizing the  attribute maximums (without the
assistance of magical items) for the three character classes, and an
indication of the different benefits each class gains with each new
experience level:

[Class]	[Max Str][Max Magic][Max Dexterity][Max Vitality][Effect of
Level]
Warrior	250		50	60		100	  +2 life, +1 mana
Rogue	55		70	250		80	  +2 life, +2 mana 
Sorcerer45		250	85		80	  +1 life, +2 mana

In addition, a Warrior will gain +2 Life points for every +1 increase in
Vitality, while a Rogue or Sorcerer will only gain +1 Life for every +1
increase in Vitality.  A Sorcerer will gain +2 Mana points for every +1
increase to Magic, while a Rogue or Warrior will only gain +1 Mana for
every +1 increase in Magic.  As indicated in part 3 of this Information
Guide, an increase in a character�s level will also increase the amount
of damage certain spells inflict.

Each class also has certain abilities which it does better than the
other
classes, and a unique ability spell.  The only unique ability spell of 
real value is the rogue's which allows her to detect traps.  The 
sorcerer's ability (to recharge staves) and the warrior's ability (to
repair items) should each only be relied upon in emergency situations as
any item which one of these abilities is used upon will be weakened.

For every +2 increase in Dexterity, a character�s % to hit will increase
by one, and for every +5 increase in Dexerity, a character�s armor class
will increase by one.  Increasing strength will also increase the amount
of damage caused by a character�s attack.

Continued in Part 3

Desslock
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From: Desslock <dess...@interlog.com>
Subject: Diablo FAQ/Guide-v.1.5 (2 of 3)
Date: 1997/03/01
Message-ID: <3317F0EC.10E7@interlog.com>
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