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Article #1415

Re: New patch, 'multiple' items deletion

#1415
From: Zurt Vortex
Date: Wed, 05 Mar 1997 00:00
59 lines
3355 bytes
In article <3314f399...@news.alt.net>, bloodhound
<blood...@inter.net> writes
>On 26 Feb 1997 23:25:09 GMT, kir...@u.washington.edu (K. Laisathit)
>wrote:
>
>>Now, I know all the joy that most anti-cheaters feel (myself
>>included) when we hear of the new cheat prevention feature of the
>>new patch. However, when I read into the release note, I'm not
>>so sure if this patch is the best Blizzard could do.
>>
>>Don't get me wrong, I think the fact that Blizzard took the time
>>to fix the cheat says a lot about its commitment to providing a
>>good game. BTW, I don't feel that Blizzard is necessarily
>>responsible for fixing the cheat. You can hardly fault car
>>makers for making cars that some criminals use for their escapes.
>>
>>Anyway, back to the subject, my understanding of the dupe item
>>is that this involve the use of the town portal trick. Now, I
>>don't understand why Blizzard, given its intention to prevent
>>cheating, can't fix the town portal trick. Why does it have to
>>rely on this drop two identical objects and one of them is deleted?
>>What happen to unique items? Countless mages are carrying Dreamflange,
>>numerous rogues swear by their Eaglehorn or Windforce, all legiimately
>>acquired of course. Hell, the program has been known to generate
>>more than one unique items for a player who has already got the
>>unique item.
>>
>>This reminds me of Bethesda's infamous fix of some of its bugs
>>by disallowing some of the actions that are causing the problem.
>>Luckily, Blizzard didn't choose to eliminate the use of town portal
>>just to avoid the dupe trick. From now on, we'll have to ask
>>around to see if anyone in our party has already dropped a similar
>>item, for fear that our hard earned trophy might vanish because
>>of this half-hearted attempt at preventing cheats.
>>
>>While I applaud Blizzard for its attention to players' experience,
>>I cannot say the same thing with the way it handles the problem.
>>How unfortunate.
>>
>>Later...
>    Welll... if diablo detects two items and deletes them they ARE
>dupes. Diablo stores a multi-byte code with the item that serves a
>couple purposes, one of which is to providea a unique code to each
>item. If you find two uniques of the same name in the same level of
>the same game, they will each be assigned different ID numbers. So,
>the only way two items would have the same ID is if they were duped.
>    So if you find say .. an Obsidian Zodiac ring +20 all,+27% resist
>all.. You can be fairly certain it will be safe if dropped in the
>presense of a duped ring with the same stats.
>
>
It ain't necessarily so! My mage had a book of elemental about his
person purchased from the witch. On entering a game he bought another
from the witch. One was destroyed as a dupe when they were put down!
-- 
Zurt Vortex

If the shit fits, wear it!
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From: Zurt Vortex <bos...@stroudd.demon.co.uk>
Subject: Re: New patch, 'multiple' items deletion
Date: 1997/03/05
Message-ID: <fktpMNASGcHzUwsx@stroudd.demon.co.uk>
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