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Article #1415Re: New patch, 'multiple' items deletion
From: Zurt Vortex
Date: Wed, 05 Mar 1997 00:00
Date: Wed, 05 Mar 1997 00:00
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3355 bytes
In article <3314f399...@news.alt.net>, bloodhound <blood...@inter.net> writes >On 26 Feb 1997 23:25:09 GMT, kir...@u.washington.edu (K. Laisathit) >wrote: > >>Now, I know all the joy that most anti-cheaters feel (myself >>included) when we hear of the new cheat prevention feature of the >>new patch. However, when I read into the release note, I'm not >>so sure if this patch is the best Blizzard could do. >> >>Don't get me wrong, I think the fact that Blizzard took the time >>to fix the cheat says a lot about its commitment to providing a >>good game. BTW, I don't feel that Blizzard is necessarily >>responsible for fixing the cheat. You can hardly fault car >>makers for making cars that some criminals use for their escapes. >> >>Anyway, back to the subject, my understanding of the dupe item >>is that this involve the use of the town portal trick. Now, I >>don't understand why Blizzard, given its intention to prevent >>cheating, can't fix the town portal trick. Why does it have to >>rely on this drop two identical objects and one of them is deleted? >>What happen to unique items? Countless mages are carrying Dreamflange, >>numerous rogues swear by their Eaglehorn or Windforce, all legiimately >>acquired of course. Hell, the program has been known to generate >>more than one unique items for a player who has already got the >>unique item. >> >>This reminds me of Bethesda's infamous fix of some of its bugs >>by disallowing some of the actions that are causing the problem. >>Luckily, Blizzard didn't choose to eliminate the use of town portal >>just to avoid the dupe trick. From now on, we'll have to ask >>around to see if anyone in our party has already dropped a similar >>item, for fear that our hard earned trophy might vanish because >>of this half-hearted attempt at preventing cheats. >> >>While I applaud Blizzard for its attention to players' experience, >>I cannot say the same thing with the way it handles the problem. >>How unfortunate. >> >>Later... > Welll... if diablo detects two items and deletes them they ARE >dupes. Diablo stores a multi-byte code with the item that serves a >couple purposes, one of which is to providea a unique code to each >item. If you find two uniques of the same name in the same level of >the same game, they will each be assigned different ID numbers. So, >the only way two items would have the same ID is if they were duped. > So if you find say .. an Obsidian Zodiac ring +20 all,+27% resist >all.. You can be fairly certain it will be safe if dropped in the >presense of a duped ring with the same stats. > > It ain't necessarily so! My mage had a book of elemental about his person purchased from the witch. On entering a game he bought another from the witch. One was destroyed as a dupe when they were put down! -- Zurt Vortex If the shit fits, wear it!
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From: Zurt Vortex <bos...@stroudd.demon.co.uk> Subject: Re: New patch, 'multiple' items deletion Date: 1997/03/05 Message-ID: <fktpMNASGcHzUwsx@stroudd.demon.co.uk> X-Deja-AN: 223502844 Distribution: world X-NNTP-Posting-Host: stroudd.demon.co.uk References: <5f2gol$aip@nntp4.u.washington.edu> Organization: Stroud College Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit