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Article #1408

Re: New patch, 'multiple' items deletion

#1408
From: Matthew Kusick
Date: Thu, 27 Feb 1997 00:00
33 lines
2132 bytes
So what your telling me is if I drop 2 potions of full mana one will get
destroyed???

bloodhound <blood...@inter.net> wrote in article
<3315912...@news.alt.net>...
> On Thu, 27 Feb 1997 06:52:57 GMT, someoneelse@out.there (none given)
> wrote:
> 
> >>>
> >>>Later...
> >>    Welll... if diablo detects two items and deletes them they ARE
> >>dupes. Diablo stores a multi-byte code with the item that serves a
> >>couple purposes, one of which is to providea a unique code to each
> >>item. If you find two uniques of the same name in the same level of
> >>the same game, they will each be assigned different ID numbers. So,
> >>the only way two items would have the same ID is if they were duped.
> >>    So if you find say .. an Obsidian Zodiac ring +20 all,+27% resist
> >>all.. You can be fairly certain it will be safe if dropped in the
> >>presense of a duped ring with the same stats.
> >
> >I was playing tonight with the new patch and I had two ears from the
> >same person at different levels level 9 and level 11.  I dropped both
> >ears in the Diablo version 1.02 and I got the message Duplicate item
> >detected and one of them was destroyed.  These were not duped items,
> >so why did they trigger the duped items check?
> >
>     Ok , I think I was wrong, the game generates a semi random number
> each time you select "new game".  It then meshes this with the various
> stats of the item to get its ID. So then, two of the same items from
> separate games should not trigger it. But if you find two items of the
> same kind in the SAME game then Diablo will call them dupes.
> 
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From: "Matthew Kusick" <Blast...@worldnet.att.net>
Subject: Re: New patch, 'multiple' items deletion
Date: 1997/02/27
Message-ID: <01bc24c7$9bb8c280$4c6874cf@default>
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References: <5f2gol$aip@nntp4.u.washington.edu> <3314f399.3924615@news.alt.net> <33152e7f.20116110@news.snider.net> <33159125.365232@news.alt.net>
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