Thread View: alt.games.descent
10 messages
10 total messages
Started by Mike Patterson
Tue, 07 Mar 2006 19:16
How can I get fine control of yaw in D2X-XL 1.5.84?
Author: Mike Patterson
Date: Tue, 07 Mar 2006 19:16
Date: Tue, 07 Mar 2006 19:16
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Using a PS/2 keyboard for play. Tried various ramping settings, but still the smallest incremental yaw change I can make seems to be about 10-15 degrees by just tapping the arrow keys. This sucks for me because I like to sit back and play sniper with the Gauss on nasty robots. Any suggestions? Thanks Mike Mike Patterson Please remove the spamtrap to email me. "I always wanted to be somebody...I should have been more specific..." - Lily Tomlin
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: Paul Bredbury
Date: Tue, 07 Mar 2006 21:03
Date: Tue, 07 Mar 2006 21:03
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> Tried various ramping settings d2x-xl moves too fast to play via the keyboard. However, d2x-rebirth has the original keyboard speed. http://www.dxx-rebirth.de/
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: karx11erx
Date: Tue, 07 Mar 2006 21:47
Date: Tue, 07 Mar 2006 21:47
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I had investigated into movement and turning speed in Descent 2, and have tuned D2X-XL to be as close to it as possible. Afaik, D2 turns at 2 secs/360 deg. If I am wrong please correct me - it's a matter of a minute to change this.
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: karx11erx
Date: Tue, 07 Mar 2006 22:08
Date: Tue, 07 Mar 2006 22:08
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Horizontal turn speed of D2X-XL has been the same as in Descent 2 and D2X, only vertical turn speed was too, which I have fixed in v1.5.156.
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: Mike Patterson
Date: Wed, 08 Mar 2006 21:26
Date: Wed, 08 Mar 2006 21:26
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On 7 Mar 2006 14:08:44 -0800, "karx11erx" <karx11erx@hotmail.com> wrote: >Horizontal turn speed of D2X-XL has been the same as in Descent 2 and >D2X, only vertical turn speed was too, which I have fixed in v1.5.156. Hmmm. Maybe it's my keyboard driver or something. XP says I'm using the standard generic 101-key driver, and it's a generic IBM keyboard. Maybe I should try to find a custom driver for it... FYI - I tried the "zoom" with the Gauss and found that I was able to turn with much finer control...I guess you had to slow it down when magnified like that - any chance of having the turn rate user-adjustable? And thanks for your work, there are a lot of people who DO appreciate it. Mike Mike Patterson Please remove the spamtrap to email me. "I always wanted to be somebody...I should have been more specific..." - Lily Tomlin
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: Paul Bredbury
Date: Wed, 08 Mar 2006 22:02
Date: Wed, 08 Mar 2006 22:02
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> D2 turns at 2 secs/360 deg I tested it as: 2.8 seconds for 1 complete revolution, turning left 25.5 seconds for 10 complete revolutions, turning left This is now the same in d2x, d2x-rebirth and d2x-xl. I believe the remaining difference in d2x-xl 1.5.158 for keyboard control is the "twitchiness" - the movement acceleration in the first tenth of a second. Tapping the keyboard quickly, results in a smaller movement with d2x and d2x-rebirth under Linux, making fine control easier. I've struggled to find a difference with the "ramping" in d2x-xl. Is it meant to affect the initial acceleration? If so, that may do the trick, if its effect is made stronger.
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: karx11erx
Date: Thu, 09 Mar 2006 22:10
Date: Thu, 09 Mar 2006 22:10
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Paul Bredbury wrote: > > D2 turns at 2 secs/360 deg > > I tested it as: > 2.8 seconds for 1 complete revolution, turning left > 25.5 seconds for 10 complete revolutions, turning left > > This is now the same in d2x, d2x-rebirth and d2x-xl. > > I believe the remaining difference in d2x-xl 1.5.158 for keyboard > control is the "twitchiness" - the movement acceleration in the first > tenth of a second. Tapping the keyboard quickly, results in a smaller > movement with d2x and d2x-rebirth under Linux, making fine control > easier. > > I've struggled to find a difference with the "ramping" in d2x-xl. Is it > meant to affect the initial acceleration? If so, that may do the trick, > if its effect is made stronger. Keyboard ramping decreases the initial acceleration, makes the keyboard less sensitive for the first second or so. Think of a more or less concave curve approaching max. sensitivity depending on the strength of the ramping (greater strength -> slower increase of sensitivity). Anyway, I have fixed vertical rolling speed with D2X-XL.
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: karx11erx
Date: Sat, 11 Mar 2006 20:40
Date: Sat, 11 Mar 2006 20:40
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Paul, I have found keyboard ramping not to work properly, and have fixed it in v1.5.163.
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: Doug Warner
Date: Sun, 12 Mar 2006 08:37
Date: Sun, 12 Mar 2006 08:37
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Mike Patterson <mikepatterson@spamtrapmindspring.com> wrote: I've always used a joystick with twist for yaw, and the other two axes for roll and pitch. I always had fine control with it. -- Email reply: please remove one letter from each side of "@" Spammers are Scammers. Exterminate them.
Re: How can I get fine control of yaw in D2X-XL 1.5.84?
Author: Doug Warner
Date: Fri, 08 Sep 2006 19:58
Date: Fri, 08 Sep 2006 19:58
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Mike Patterson <mikepatterson@spamtrapmindspring.com> wrote: >Using a PS/2 keyboard for play. > >Tried various ramping settings, but still the smallest incremental yaw >change I can make seems to be about 10-15 degrees by just tapping the >arrow keys. > I always used a stick with the twist axis set for yaw, left/right for bank, fore/aft - pitch. Completely natural, and very precise. Left hand on keyboard ran thrust, weapons, etc. -- Email reply: please remove one letter from each side of "@" Spammers are Scammers. Exterminate them.
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