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3 messages
3 total messages Started by ace Wed, 22 Feb 2006 04:10
D2X-XL question
#89563
Author: ace
Date: Wed, 22 Feb 2006 04:10
8 lines
1170 bytes
This may be a dumb question, but are
different versions of D2X-XL compatible
when playing online?
If I were to host a game with the UDP/IP
tracker using version 1.5.28 and some
other players who are still running the
version 1.5.127 try to join, can they
connect?
Re: D2X-XL question
#89564
Author: Wesley
Date: Wed, 22 Feb 2006 04:21
13 lines
1487 bytes
"ace" <ace@none.com> wrote in message 
news:0vRKf.9051$Jg.5656@tornado.socal.rr.com...
> This may be a dumb question, but are
> different versions of D2X-XL compatible
> when playing online?
> If I were to host a game with the UDP/IP
> tracker using version 1.5.28 and some
> other players who are still running the
> version 1.5.127 try to join, can they
> connect?

D2X-XL update almost everyday.... :/
Re: D2X-XL question
#89565
Author: karx11erx
Date: Thu, 23 Feb 2006 00:52
15 lines
1641 bytes
ace wrote:
> This may be a dumb question, but are
> different versions of D2X-XL compatible
> when playing online?
> If I were to host a game with the UDP/IP
> tracker using version 1.5.28 and some
> other players who are still running the
> version 1.5.127 try to join, can they
> connect?

D2X-XL netcode may vary slightly across D2X-XL versions, but this will
only affect global D2X-XL specific multiplayer settings made by a
D2X-XL gamehost (e.g. entropy settings).

I recommend to always upgrade to the latest version though.
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