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Thread View: alt.games.descent
2 messages
2 total messages Started by pe... Petri Helenius Mon, 02 Jan 1995 21:06
IPX networking in descent is broken
#79
Author: pe... Petri Helenius
Date: Mon, 02 Jan 1995 21:06
22 lines
1321 bytes
  After studying the IPX in Descent for a while we've come to the conclusion
that the authors inserted the bullshit about "should be on the same network"
because they were unable to code their drivers to work over routers.
  The IPX code in descent does NOT negotiate IPX network numbers and as
such is unable to work further than your local LAN or it's transparently
bridged neighbors.
  The authors should really take a look at Proving Grounds' implementation
of IPX which works smoothly over multiple WAN links.

  Unfortunately the address "sup...@interplay.com" has not answered my
mail I sent days ago.

  Good game but not so good networking code.

Pete
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Re: IPX networking in descent is broken
#80
Author: ste... Steve Devore
Date: Tue, 03 Jan 1995 03:12
11 lines
1105 bytes
pe...@silver.sms.fi (Petri Helenius) writes:


>  After studying the IPX in Descent for a while we've come to the conclusion
>that the authors inserted the bullshit about "should be on the same network"
>because they were unable to code their drivers to work over routers.
>  The IPX code in descent does NOT negotiate IPX network numbers and as
>such is unable to work further than your local LAN or it's transparently
>bridged neighbors.

I noticed the same thing.  Their comment is very misleading.
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