Thread View: alt.games.descent
6 messages
6 total messages
Started by nw... Iron Man
Mon, 06 Feb 1995 15:56
Descent suggestion
Author: nw... Iron Man
Date: Mon, 06 Feb 1995 15:56
Date: Mon, 06 Feb 1995 15:56
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One thing I would like to see is keeping track of the total kill/death statistics for each player. Of course this would require some form of password. By the way, the best level in the shareware for an Anarchy game is level 2, IMHO. It's big enough yet not too confusing. Eventually everyone ends up in the big room and slugs it out. Andy
Re: Descent suggestion
Author: virt...
Date: Mon, 06 Feb 1995 18:13
Date: Mon, 06 Feb 1995 18:13
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nw...@black.clarku.edu (Iron Man) writes: >One thing I would like to see is keeping track of the total kill/death >statistics for each player. Of course this would require some form of >password. Huh? That information is kept and is displayed after the last level. In the registered version, the entire matrix of who killed who is displayed after every level, instead of just at the end. Rob Huebner
Re: Descent suggestion
Author: joe... Ajaipal Tanwar
Date: Mon, 06 Feb 1995 23:22
Date: Mon, 06 Feb 1995 23:22
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In article <virtuallD...@netcom.com>, <virt...@netcom.com> wrote: >nw...@black.clarku.edu (Iron Man) writes: > > >>One thing I would like to see is keeping track of the total kill/death >>statistics for each player. Of course this would require some form of >>password. >Huh? That information is kept and is displayed after the last level. >In the registered version, the entire matrix of who killed who is >displayed after every level, instead of just at the end. I thought he meant that the career statistics for the pilot should be saved in the .plr file so you can see how you did in all the deathmatches (er...anarchies) you have ever played with that pilot. I don't think a password should be necessary tho. I haven't sen a flight sim that requires a password to use a pilot. -- Hungry Dragon | Ajaipal Tanwar(joe...@ccwf.cc.utexas.edu) -==(UDIC)==- | University of Texas @ Austin "With friends like these, who needs hallucinations?"
Re: Descent suggestion
Author: sky... Marc E. Munoz
Date: Mon, 06 Feb 1995 23:43
Date: Mon, 06 Feb 1995 23:43
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virt...@netcom.com wrote: : nw...@black.clarku.edu (Iron Man) writes: : >One thing I would like to see is keeping track of the total kill/death : >statistics for each player. Of course this would require some form of : >password. : Huh? That information is kept and is displayed after the last level. : In the registered version, the entire matrix of who killed who is : displayed after every level, instead of just at the end. I think the original poster (Iron Man) meant long term tabs on kills (multiple games, not just one sitting). And save the data on the hard drive or something for future reference. If that's not what he meant, then oh well. Marc -- Marc E. Munoz sky...@mcs.com
Re: Descent suggestion
Author: Ad... Adam Williamson
Date: Tue, 07 Feb 1995 21:14
Date: Tue, 07 Feb 1995 21:14
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Do we really NEED the physics, guys? Sheesh, lighten up, it's only a GAME! -- --- _________________________________________ |Adam Williamson |Maintainer of the | |ad...@scss.demon.co.uk|Wolfenstein 3D FAQ,| |"The views expressed |and total computer | |here do not represent|nut. "Computers | |those of my pet |forever! Pass me | |lemming." |those pills! | |_____________________|___________________|
Re: Descent suggestion
Author: verb... Predator
Date: Wed, 08 Feb 1995 12:43
Date: Wed, 08 Feb 1995 12:43
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In article <nwang.7...@black.clarku.edu>, nw...@black.clarku.edu says... > > >By the way, the best level in the shareware for an Anarchy game is level >2, IMHO. It's big enough yet not too confusing. Eventually everyone >ends up in the big room and slugs it out. > >Andy > I disagree. Level 2 is a good level if you've just started playing the game, but in the end it is way to small. I think the best level is level 4, because it still has a big room at the beginning (the main reason everybody likes level 2) but it also has another big room (near the exit) where you also can run after eachother in circles....... Predator e-mail: verb...@cs.utwente.nl /---------------------------------------------------/ / Travel to any part of the universe without moving / /---------------------------------------------------/
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