Thread View: alt.games.descent
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Started by sav... Ron Savage
Wed, 03 Jan 1996 00:00
Descent / D2 Network Games Suggestion -> Parallax <-
Author: sav... Ron Savage
Date: Wed, 03 Jan 1996 00:00
Date: Wed, 03 Jan 1996 00:00
21 lines
1419 bytes
1419 bytes
I've just recently gained access to a dialup PPP connection and started using KALI to play Descent & D2 network games (kicking some butt too, as pilot 'SAVAGE'). The biggest difference/problem I see compared to a modem game is the proliferation / multiplication of all the powerups due to missed packets (as I've seen it explained in this newsgroup). Some of these games are a mess with 3-4 invulnerabilities and 5-6 megas floating around on Total Chaos level 2! My suggestion: Modify Descent to send multiple messages when an item is picked up. It shouldn't make any difference if someone gets 3 packets telling it that a powerup is gone, and it would increase the likelyhood that everyone will get at least one of the packets thus cutting down on the "multiplying Megas" syndrome. I'd gladly sacrifice a few milliseconds of CPU time for the extra packets to get a "clean" game ... Thanks for a great game and keep up the good work! Ron Savage
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