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Thread View: alt.games.descent
1 messages
1 total messages Started by sav... Ron Savage Wed, 03 Jan 1996 00:00
Descent / D2 Network Games Suggestion -> Parallax <-
#2441
Author: sav... Ron Savage
Date: Wed, 03 Jan 1996 00:00
21 lines
1419 bytes
I've just recently gained access to a dialup PPP connection and started
using KALI to play Descent & D2 network games (kicking some butt too, as
pilot 'SAVAGE').  The biggest difference/problem I see compared to a
modem game is the proliferation / multiplication of all the powerups due
to missed packets (as I've seen it explained in this newsgroup).   Some
of these games are a mess with 3-4 invulnerabilities and 5-6 megas floating
around on Total Chaos level 2!

My suggestion:

Modify Descent to send multiple messages when an item is picked up.  It
shouldn't make any difference if someone gets 3 packets telling it that
a powerup is gone, and it would increase the likelyhood that everyone
will get at least one of the packets thus cutting down on the
"multiplying Megas" syndrome.  I'd gladly sacrifice a few milliseconds
of CPU time for the extra packets to get a "clean" game ... 

Thanks for a great game and keep up the good work!

Ron Savage
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