Thread View: alt.games.descent
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Started by sean.... Sean Clark
Mon, 20 Mar 1995 23:32
Re: Fusion Cannon Needs Tweaking
Author: sean.... Sean Clark
Date: Mon, 20 Mar 1995 23:32
Date: Mon, 20 Mar 1995 23:32
35 lines
2272 bytes
2272 bytes
>> I'm afraid that I must jump on the "fusion cannon sucks" bandwagon. >> As it stands, the weapon simply is not cost-effective. Slow firing rate, >> comparatively low damage, prohibitively expensive, and difficult to aim >> make this weapon a player's last choice. Sure, it can be fun to goof off >> with to practice sniper shots, but what's its value in a real game? >> The cannon obviously needs to be causing greater damage per hit to make >> it a viable alternative to the quad lasers or plasma cannon. Was the >> weapon intended to be this poor, or did the creators of Descent let this >> one slip by? I'm looking forward to the possibility of a fix-it program >> being released to tweak this weapon towards what it should have been in >> the first place - a devastating weapon above all others. >> >> Steven C >> "Never Trust A Skinny Chef" Z>I had an idea, but I don't know what the "result" should be of it.... Z>It's a FUSION cannon right? well, how bout it having nuclear effects? >As in you fire it and everything gets fried. :) Well, maybe if you charge it up long enough... Two things, actually - I think the cannon should definitely be more powerful. ALSO, I find it somehow "wrong" that the picture, sound, and recoil of the fusion cannon shots stays the same no matter how much you charge it. Something like: You just push the trigger and let go to fire it. "bbzzz pow." You hold the trigger until your shields are near zero and the screen is white. "bzzzzzzzzzzzzZZZZZZZZZZ!!!!!!! pow." Kinda disappointing, especially considering how much power it uses up. * QMPro 1.52 * Wait a minute... that's the FORBIDDEN dance!
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