Article View: alt.games.descent
Article #93845Re: HACX shareware has been released!
From: jba... Joel Baxter
Date: Fri, 10 Oct 1997 00:00
Date: Fri, 10 Oct 1997 00:00
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4438 bytes
In article <mrV6OXb...@news2.ingr.com>, James McCormick <jcmc...@hiwaay.net> wrote: > >I have to disagree. I *did* take the time to customize Quake but I still >don't like it in multiplayer. I'll take DoomII over Quake for multiplayer >any day (I *do* like Quake single player much better though). > >Quake in multiplayer is just a total joke unless you have a local network or >a T1 line in your home. Yes, I'm using QuakeWorld and it helps a lot, but, I >can dial up a local buddy with DoomII and have just a nice "tight" >deathmatch game; NO lag, NO ghosting or jumping, it works great. Quake >doesn't come close. > >DoomII takes much more finess. Doing the "shotgun" dance with another player >takes skill for it to pay off. Only the guys who *really* know how to use >the BFG and coordinate thier moves will get the frags with it. So far, Quake >multiplayer is just moving around and shooting. There's too much network lag >for anything else. > >If you think I'm wrong, please tell me what I'm missing. Welp, I wasn't going to jump back into this thread (you should see the huge article I wrote & didn't send), but I was so flabbergasted by seeing a reasonable post with actual concrete arguments `n stuff that I had to reply. :-) I'm not a modem user. But from what I understand, there is a lot of tweaking that can be done to improve your performance. You might want to see lagcity.stomped.com & in particular look for the "delagger" patch if you haven't already done so. If you have an X2 modem, there's other stuff that might help (http://www.navpoint.com/~zephed/qx2.html). A lot depends on your ISP. Some ISPs are hopeless. With others, you might get sub-200 QuakeWorld pings even with a 28.8. *shrug* I think Lag City has an ISP list with people's experiences. If you can get down to around 200 that is not too shabby for a fun QuakeWorld game, although packet loss is also a factor (and also really ISP-dependent). Even though I'm one of those evil low-pingers, I've had a lot of good QuakeWorld games with pings around 200 (often number-of-players is an important enough criterion for me that I'll put up with a higher ping). Then there are people who claim to have great QuakeWorld games with an 800 ping... I don't know what they're smoking. :-) But maybe it's a sort of Zen thing you get into after a while. Anyway, if you're a little lagged you should look for games that emphasize teamplay and higher-level goals. Teamplay with large teams, and to some extent complex goals, are really not possible in DooM multiplayer, so that's one reason to give it a try. Another is that these games that put a little more emphasis on thinking and a little less on reflexes, reducing your ping disadvantage. Quake will always be a twitch game, but you can make the best of it. A reasonably large CTF game would fit the bill pretty well. But IMO TeamFortress is the best Quake variant a high-pinger can play. There's the teamplay thing and high-level goals (sometimes capture the flag, sometimes not). You can find very large games where you can get a role to play rather than having to be the hero. And you can select a class that has strengths that don't depend as much on low ping. I would guess that sniper, heavy weapons, spy, or engineer would be good choices for a high-pinger in TF. You might want to check it out (but be warned there's a little bit of a learning curve). http://www.planetquake.com/teamfortress/ -- Joel Baxter jba...@lemur.stanford.edu http://lemur.stanford.edu/~jbaxter/ aka lemurboy Clan 9 From Outer Space http://lemur.stanford.edu/clan9/
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From: jba...@lemur.Stanford.EDU (Joel Baxter) Subject: Re: HACX shareware has been released! Date: 1997/10/10 Message-ID: <61m4nq$5cg$1@nntp.Stanford.EDU> X-Deja-AN: 279311552 References: <61759d$htu$1@ultra.sonic.net> <34478cf5.19538796@news.erols.com> <343FC89B.6386@v-wave.com> <mrV6OXb18GA.154@news2.ingr.com> Organization: Clan 9 From Outer Space, http://lemur.stanford.edu/clan9/ Newsgroups: alt.binaries.doom,alt.binaries.games.quake,alt.games.apogee,alt.games.descent,alt.games.doom,alt.games.doom.ii,alt.games.duke3d,rec.games.computer.quake.misc,alt.games.upcoming-3d,rec.games.computer.doom.misc,rec.games.computer.doom.playing,rec.games.comp MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit