Article View: alt.games.descent
Article #427Re: Descent
From: mde... Martijn Dekker
Date: Thu, 26 Jan 1995 08:06
Date: Thu, 26 Jan 1995 08:06
82 lines
3805 bytes
3805 bytes
lun...@us.net wrote: :In <950122...@prophet.stu.rpi.edu>, bo...@usenet.rpi.edu (J. Box) writes: :> Well I liked the game until five minutes ago when I couldn't get the :>hell out of mission 2. : :Yeah, that stumped me for a while too. Now I can do it with my eyes closed. :(Well, maybe not _that_ easily, but pretty damn easily.) huh? I finished mission 2 the very first time I played it! I think Descent is too easy. : :>Where's the exit at from the core. This has got :>to be the most anoyying thing about the game, and IMHO is there just to make :>the game difficult. : :I think it's great. I was just as frustrated as you are, but I kept at it, :and the feeling of accomplishment when I finally made it was _incredible_. *shrug* : :>It's too damn easy to get lost and I do not feel like :>doing the whole damn thing over... I had laser level 4 a bunch of homing :>missles, concussion missles, bombs, etc. : :Yeah, that bites. If you die before you blow the reactor, you can go back :and pick up your stuff. If you die after blowing up the reactor... well, :I suppose you could go back and pick up the nuked component atoms, but it :wouldn't do you any good. :^) : :>The game is still great and all :>but I'd hate to see the exit part of later missions. : :Actually, 2 and 3 are the hardest ones. With 4, 5 and 6, you just need to :make dry runs to the exit before you blow the reactor. the very first evening I played descent, I reached 4, no problems. then I got bored and never played it again : :>IMO they should only :>do this once in awhile instead of all the time. It would make more sense to :>take over a mine instead of destroying it. To me the exit after core failure :>is the only thing that makes this game difficult for beginning players who :>aren't overly used to 6 degrees of motion... : :So get used to it. :^) After playing Descent, I deleted Heretic, Dark :Forces and RoTT. They were too flat to interest me anymore. the graphics of descent seem nice, but the gameplay is soooo boring! I have finished doom][ a long time ago, still I play the game... : :> Any help on where the exit is from the core would be appreciated since :>I don't feel like having to go through the whole level again... : :On level 2, leave the reactor room the way you came in, go through the next :room, into the one beyond, and aim for the ceiling. (You go through two :doors, then up.) : :>They tried :>to hard to make it more of a flight sim than a Doom clone/action game... : :Descent isn't a flight sim and it isn't a Doom clone. Descent is completely :new. maybe, but I dont like it : :> Also is the full game out yet? If it is I'll just go out and buy :>that since it allows you to save anywhere (I assume)... : :Should be out early next month mail-order, early March in the stores. -- Martijn Dekker +--- Ishido by PFF software ---+ University of Amsterdam | For info about this great puzzle game: | Math department | finger -l mde...@turing.fwi.uva.nl or | E-mail: mde...@fwi.uva.nl | http://www.fwi.uva.nl/~mdekker/home.html |
Technical Details
Message-ID:
<3g7l5e$4mg@matrix.fwi.uva.nl>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!dearn! blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!sun4nl!fwi.uva.nl!hermes.fwi.uva.nl!not-for-mailReferences:
<950122143009@prophet.stu.rpi.edu> <3g5j6h$6n5@hq.hq.af.mil>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn! blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!sun4nl!fwi.uva.nl!hermes.fwi.uva.nl!not-for-mail From: mde...@fwi.uva.nl (Martijn Dekker) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Descent Date: 26 Jan 1995 09:06:06 +0100 Organization: FWI, University of Amsterdam Lines: 82 Distribution: world Message-ID: <3g7l5e$4mg@matrix.fwi.uva.nl> References: <950122143009@prophet.stu.rpi.edu> <3g5j6h$6n5@hq.hq.af.mil> NNTP-Posting-Host: matrix.fwi.uva.nl MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit