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Article #84Re: Problems with Descent (long post)
From: hbcs... WildThing
Date: Tue, 03 Jan 1995 02:34
Date: Tue, 03 Jan 1995 02:34
26 lines
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1720 bytes
> * Of course, I'm referring to the save game "feature". I understand > Interplay/Parallax's philosophy on this issue, it's just wrong. OK, > so they think that allowing the player to save at arbitrary times would > allow the player to use save-game as a super-equalizer and defeat > any enemy by repetition. To which I reply, "So what?" They should be able to save mid-level, but it should be a cheat code, not an option. When you save after every good move, and restore after every fuck-up, the actual straight through record doesn't portray your true playing skill. Saving only after completing a level makes scores in competition more accurate making competition fair. Mid-level saving gets to the point where when to save becomes a stategy alone. > * I love the mulitplayer game. There needs to be a pause option for those of us that don't trust our 'friend' when they say "OK, I'll wait for you to get back." Meanwhile finding you, and putting your ass in his/her crosshairs. Also, on my 386dx/40, 486's and Pentiums give my opponent a SIGNIFICANTLY huge speed advantage. -- Mosh Hard!
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!europa.eng.gtefsd.com!gatech!bloom-beacon.mit.edu!usc!nic-nac.CSU.net!hbcsc096 From: hbcs...@huey.csun.edu (WildThing) Newsgroups: alt.games.descent Subject: Re: Problems with Descent (long post) Date: 3 Jan 1995 02:34:22 GMT Organization: Anti-Windoz Society Lines: 26 Message-ID: <3ead3e$es4@nic-nac.CSU.net> References: <D1syD0.291@world.std.com> NNTP-Posting-Host: huey.csun.edu X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit