Article View: alt.games.descent
Article #70Re: Possible uses for Proximity Bombs
From: ds... Darryl Stephen Roy
Date: Tue, 03 Jan 1995 02:32
Date: Tue, 03 Jan 1995 02:32
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2819 bytes
I'd have to agree about the dubious value of proximity bombs. The standard warhead for Descent concussion and homing missiles seems to do about the same amount of damage per target as level 1 and 2 laser fire (about 24 to 26 points of shields per hit). Moreover, the radius of activation is such that should you chose not to detonate the bomb with fire, its generally possible to skirt the bomb itself in most tunnels. They would be more effective and desireable if 1) the robots were more pursuant or 2) they were considerably stronger than laser fire, or 3) their activation radius was comparable to the blast radius. Also, like the flares, they seem to have too short a period of activity. Why do they self-detonate after 45 seconds? This considerably limits their strategic utility in denying corridors of approach, or building obstacles. Likewise, with the vulcan cannon, the main advantage I've found is that the projectiles hit the target IMMEDIATELY, without any opportunity for evasive action. It's curious that the vulcan is faster than the laser. Tachyon technology, anyone? It's other main merit is that it gives fewer cues to the source of the fire, which is particularly useful when sniping at human opponents otherwise engaged. 8) It does expend ammo at a horrendous rate, though. Even in present day fighter planes, there is enough 20mm ammo so that the vulcan can fire continuously for upwards of 30 seconds. I haven't timed it, but I think 5000 rounds provided for only about 12 seconds of automatic fire in Descent. As for the spreadfire cannon, as far as I can tell the main advantage is that it offers a better chance to make a hit. Also, we are notified when a supermech has got a missile lock on us, but how do we know when our own homing missile has found a target? I feel like I'm firing these things blind. And WHAT is the deal with those robot generators? Are they affected by damage, or do they simply have a limited supply of raw materials to create robots with? And before any of you get the idea that I'm full of nothing but gripes, I have to say that this is the first game that I've been excited about in ages. Bravo. Darryl
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!cs.utexas.edu!newsfeed.rice.edu!rice!dsroy From: ds...@owlnet.rice.edu (Darryl Stephen Roy) Newsgroups: alt.games.descent Subject: Re: Possible uses for Proximity Bombs Date: 3 Jan 1995 02:32:16 GMT Organization: Rice University Lines: 40 Message-ID: <3eacvg$78f@larry.rice.edu> References: <vholdD1sJoG.7sJ@netcom.com> <stickman.18.01300896@eskimo.com> <D1swr8.Dqo@world.std.com> NNTP-Posting-Host: snowy.owlnet.rice.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit