Article View: alt.games.descent
Article #93852Re: HACX shareware has been released!
From: bl... Richard Smol
Date: Mon, 13 Oct 1997 00:00
Date: Mon, 13 Oct 1997 00:00
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In a previous article, jcmc...@hiwaay.net (James McCormick) says: > >DoomII takes much more finess. Doing the "shotgun" dance with another player >takes skill for it to pay off. Only the guys who *really* know how to use >the BFG and coordinate thier moves will get the frags with it. So far, Quake >multiplayer is just moving around and shooting. There's too much network lag >for anything else. > Well, I experienced the same kind of gameplay over a local IPX-network as well. It seems that Quake's settings and weapons simply cause people to play that way. I do agree though the lag can makes things quite a bit worse. Greetz, RS
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From: bl...@cleveland.Freenet.Edu (Richard Smol) Subject: Re: HACX shareware has been released! Date: 1997/10/13 Message-ID: <61tsqf$2g3@alexander.INS.CWRU.Edu> X-Deja-AN: 280211338 References: <61759d$htu$1@ultra.sonic.net> <343AEB23.F6957256@interaccess.com> <61j6d5$r0p@alexander.INS.CWRU.Edu> <343dc731.174662@nntp.netcomuk.co.uk> <61koo2$kgu$1@nntp.Stanford.EDU> <34478cf5.19538796@news.erols.com> <343FC89B.6386@v-wave.com> <mrV6OXb18GA.154@news2.ingr.com> Organization: Case Western Reserve University, Cleveland, OH (USA) Reply-To: bl...@cleveland.Freenet.Edu (Richard Smol) Newsgroups: alt.binaries.doom,alt.binaries.games.quake,alt.games.apogee,alt.games.descent,alt.games.doom,alt.games.doom.ii,alt.games.duke3d,rec.games.computer.quake.misc,alt.games.upcoming-3d,rec.games.computer.doom.misc,rec.games.computer.doom.playing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit