Article View: alt.games.descent
Article #93695Re: Software Economics (was: Quit Whining About Piracy)
From: dor... Dorsola
Date: Sun, 27 Jul 1997 00:00
Date: Sun, 27 Jul 1997 00:00
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It's nice to see one of my threads finally re-appear. :) It would appear that e...@u.washington.edu (E. Peterson) has written the following: >>> In all reality, what can they do? They're out of $36 million that >>> they would have had otherwise, right? >> >>No. I'm afraid not. If no illegal copies of Descent were available, >>it is unlikely that every person presently playing it illegally, would >>have bought a copy. Sorry. >Exactly. What I meant was that the demand for making a new product would be there, but the money wouldn't be. Think about it - Would you be more pressured to make a sequel to your game if you had only 100,000 people playing it, or a million people playing it? (Despite how many people actually bought their copies.) -------- Matt Kellner (aka Dorsola the Dolphin and KitFox) http://www.onlineinnov.com/dorsola Featuring the Tech Support FAQ and Dorsola's MIDI Collection!
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From: dor...@onlineinnov.com (Dorsola) Subject: Re: Software Economics (was: Quit Whining About Piracy) Date: 1997/07/27 Message-ID: <5rersv$613@dfw-ixnews5.ix.netcom.com> X-Deja-AN: 259303863 References: <01bc871b$622fd560$8c01d1cc@gold-1> <33d68fc8.5373273@news.xs4all.nl> <5qsgjm$899@dfw-ixnews6.ix.netcom.com> <t8x7meh2730.fsf@victoria.maths.keele.ac.uk> <5re7dc$c8t@nntp4.u.washington.edu> Organization: None. Just look at my desk! X-NETCOM-Date: Sun Jul 27 2:03:59 AM CDT 1997 Reply-To: dor...@onlineinnov.com Newsgroups: alt.games,alt.games.apogee,alt.games.command.and.conquer,alt.games.dark-forces,alt.games.descent,alt.games.diablo,alt.games.doom,alt.games.duke3d,alt.games.mechwarrior2,alt.games.quake,alt.games.quake2,alt.games.shadow-warrior MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit