Article View: alt.games.descent
Article #93610Re: Quit Whining About Piracy
From: e... E. Peterson
Date: Sat, 12 Jul 1997 00:00
Date: Sat, 12 Jul 1997 00:00
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3357 bytes
>>Lets assume that EA was right on money with their 5 copies per 1 store >>bought. EA will also assume that the 5 people who pirates the game would >>have bought it if they couldnt have copied it. This is what I have a >>problem with. How can EA, or any software company for that matter know >>that these people would have bought their games? I dont think people can >>afford to buy what they have pirated. > >Then they shouldn't have bought it. Just because I can't affored a >BMW doesn't give me the right to steal one. >Yes, it's the same thing as software. Either way, you are paying >people for their labor and time. Nobody said they had a right to steal. And I personally feel that copying a piece of software is NOT the same thing as stealing a BMW. For every BMW, a person had to labor to create it. That is not true to duplicating disks and cds. >Statistics are not an exact science, and as such, good statistics give >a lot of room in the neative. If they say for every game 5 are >pirated, it's probably more like for every game, 15 are pirated. 1:5 >is pretty generous. Who knows? It could be 1:1,000,000... >>Back to software piracy. If a kid pirates a game, its not fair to say he >>has created profit losses for the company. > >Why not? To legally have the game, he has to pay for it. If he can't >afford it, he should get a job like everyone else. Because if the kid had no intention of buying the game to begin with, the company cannot say that were he to not have found a pirated copy, he would have bought it. >1, who said he would have >>bought the game to begin with? > >I could care less if he bought the game or not, but that still doesn't >give him the right to STEAL it. And I never made a claim it did give him the right to steal (in your words) a copy. > And 2, its not like the company >>manufactured to game, and this kid went into the store and stole a copy. > >Indeed, it is. The CD and pakaging costs about $3 total, the other $46 >is to pay the programmers, R&D, distributor, cost of production, >lawyers, and so on. What you are paying for when you buy a program is >the program, so when you pirate a copy, it is indeed THE EXACT SAME >THING as going in a store and stealing it. Copying a game off your buddy and going into a store and stealing a game is not the same thing. Maybe morally, but realistically, no. >>Sorry, I dont think so. > >How old are you? 13? Your logistical skills need a lot of work. Im quite a bit older than 13. Its sounds to me like your common sense needs a lot of work.
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From: e...@u.washington.edu (E. Peterson) Subject: Re: Quit Whining About Piracy Date: 1997/07/12 Message-ID: <5q8oma$i7q@nntp4.u.washington.edu> X-Deja-AN: 256458798 References: <01bc871b$622fd560$8c01d1cc@gold-1> <5q12ps$opo@camel2.mindspring.com> <5q4vko$q7m@nntp4.u.washington.edu> <5q5r2c$q4k@camel12.mindspring.com> Organization: University of Washington, Seattle Newsgroups: alt.games,alt.games.apogee,alt.games.command.and.conquer,alt.games.dark-forces,alt.games.descent,alt.games.diablo,alt.games.doom,alt.games.duke3d,alt.games.mechwarrior2,alt.games.quake,alt.games.quake2,alt.games.shadow-warrior NNTP-Posting-User: elf MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit