Article View: alt.games.descent
Article #93587Re: Quit Whining About Piracy
From: rab... rabBit
Date: Wed, 09 Jul 1997 00:00
Date: Wed, 09 Jul 1997 00:00
50 lines
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3332 bytes
>> >So how do sofware companies make copies of their games???? It's called a MOLD burn. The raw code is burnt into the disk mechanically, there are no bufferes that the code sits on. The code isn't really implemented, other than being present in the pattern of the burn (pit, no, no, pit, pit, pit, no, pit). On writeback via CDR, the code is implemented and sets on the buffer. >I have been writing games for the software industry all my life and avery time >someone says they have a way of stopping someone from copying software, me or >one of my fellow programmers have been able to copy it within an hour. I >remember in the early 80's When Bill Gates stated that "612k should be enough for anybody." Things have changed since then. up here in Vancouver a software company had spend >over $10,000 developing a new copy protection sceme. When it was done the had >someone I know try to crack it, 20 minutes later he had made 3 copies of the >disks. Just remember that as long as a CD can be read, it CAN BE DUPLICATED. >Sometimes you may need to modify your hardware slightly, but there will never >be a way to stop it. During the years I had worked with Electronic Arts, they >eventually gave up trying to copy protect their game because of complaints >from honest users who just wanted to back up the game, and because they were >spending millions of dollars every year trying to stop something that can't be >stopped when they could have been improving the quality of the game instead. >I myself don't really care if someone wants to pirate something from one of >the giant companies because it doesn't seem to hurt them. Last year Electronic >Arts estimated that for every game they sold there were 5 pirated copies, and >they still made a 253 million US dollar NET profit (number taken from their >stock report). Hmmmm....253x5. EA could have instituted a few more projects, and we may all be sitting and playing 3-d NFL 97 full player online right now. Naaahhhh....the absence of $1,000,000,000 wouldn't hurt anyone. rabBit Unsolicited Commercial E-Mail sent to this address will result in either a mailbomb campaign or a virial attack, depending upon the nature of the offending E-mail and my mood. By sending E-mail to this address, you agree to these terms.
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From: rab...@mindspring.com (rabBit) Subject: Re: Quit Whining About Piracy Date: 1997/07/09 Message-ID: <5q12ps$opo@camel2.mindspring.com> X-Deja-AN: 255834208 References: <01bc871b$622fd560$8c01d1cc@gold-1> <5phh8j$cta$1@comet2.magicnet.net> <33bd40ae.8927761@news.the-link.net> <5pkevm$dnt$4@adonis.tdi.net> <33BE7909.C29C6656@viking.of.north> <33C25FD4.19F2@digital.net> <33C2987E.B35196C@savetrees.com> <5punt3$332@camel2.mindspring.com> <33C2E619.1780@en.com> <5pv1qa$eq6@camel1.mindspring.com> <5q0b06$3vp$1@neptune.uniserve.com> X-Server-Date: 9 Jul 1997 22:19:40 GMT Organization: Mindspring Reply-To: rab...@mindspring.com Newsgroups: alt.games,alt.games.apogee,alt.games.command.and.conquer,alt.games.dark-forces,alt.games.descent,alt.games.diablo,alt.games.doom,alt.games.duke3d,alt.games.mechwarrior2,alt.games.quake,alt.games.quake2,alt.games.shadow-warrior MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit