🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.descent
Article #89387

Re: Stuck at the beginning of Level 12 of Descent 3 ...

#89387
From: John Rampling
Date: Wed, 15 Jun 2005 08:18
26 lines
2533 bytes
Thanks but I still can't get anywhere. Can I try and get a couple of things 
clear? I destroyed the torture mechanism and got the message 'the force 
field generators should be vulnerable now'. Am I right to assume the 'force 
field generators' are the two nozzles with what looks like flames or plasma 
squirting out of them towards the ship, and NOT the two flickering red force 
fields themselves? But you talk about the 'far edge of the force field' - am 
I shooting the force field or the generator? And I don't see sparks fly out 
from anything I try to hit. Do I shoot into the 'flames' or at the wall 
where the flames come out? So far I have used every weapon on every square 
inch of the room and nothing seems to happen.

"Raymond Martineau" <bk039@ncf.ca> wrote in message
news:h5uua11bgtctdc2gcopg4pj6kp4n23ektt@4ax.com...
> On Tue, 14 Jun 2005 14:52:46 GMT, "John Rampling" <John@NOSPAM.com> wrote:
>
>>... after I shot the four buttons and the centre zapper I'm still held
>>captive by the force fields. I shot everything in sight but I'm still
>>held.
>>I looked at a Walkthrough site which suggests shooting the forcefields 'at
>>the correct angle' which is not exactly helpful.
>
> If you see sparks fly out from the hit location, then keep firing at that
> position.  IIRC, the correct angle is banked 90 degrees (to maximize
> damage), near the far edge of the force field.
>
> Alternativly, you can use guided missiles.
Technical Details
Message-ID: <dvRre.23242$%21.538@newsfe2-gui.ntli.net>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!news-out.ntli.net!newsrout1-gui.ntli.net!ntli.net!newspeer1-win.ntli.net!newsfe2-gui.ntli.net.POSTED!53ab2750!not-for-mail
References: <2bCre.16878$m4.10510@newsfe3-gui.ntli.net> <h5uua11bgtctdc2gcopg4pj6kp4n23ektt@4ax.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!news-out.ntli.net!newsrout1-gui.ntli.net!ntli.net!newspeer1-win.ntli.net!newsfe2-gui.ntli.net.POSTED!53ab2750!not-for-mail
From: "John Rampling" <John@NOSPAM.com>
Newsgroups: alt.games.descent
References: <2bCre.16878$m4.10510@newsfe3-gui.ntli.net> <h5uua11bgtctdc2gcopg4pj6kp4n23ektt@4ax.com>
Subject: Re: Stuck at the beginning of Level 12 of Descent 3  ...
Lines: 29
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2082
X-RFC2646: Format=Flowed; Original
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2082
Message-ID: <dvRre.23242$%21.538@newsfe2-gui.ntli.net>
Date: Wed, 15 Jun 2005 08:18:17 GMT
NNTP-Posting-Host: 81.101.187.157
X-Trace: newsfe2-gui.ntli.net 1118823497 81.101.187.157 (Wed, 15 Jun 2005 09:18:17 BST)
NNTP-Posting-Date: Wed, 15 Jun 2005 09:18:17 BST
Organization: NTL
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit