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Article #89153

Re: Rumours of a new Descent clone in development !!

#89153
From: Paul Angstrom
Date: Wed, 18 Aug 2004 06:51
38 lines
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On Wed, 18 Aug 2004 02:06:56 -0400, "Monster"
<monster.this@monster.that> wrote in message
<4122f1f8$0$56172$c3e8da3@news.astraweb.com>:

>"Paul Angstrom" <angstrom@go.away.spammers.invalid> wrote in message 
>news:mml5i094sd8g79lpmiohfi6etc5ug5oc9p@news...
>> On Wed, 18 Aug 2004 05:43:48 +0200, walter mitty <mitticus@yahoo.co.uk>
>> wrote in message <cfuj9l$10u$05$1@news.t-online.com>:
>>
>>>D1 : the first true 3d game IMO.
>>
>> I'm pretty sure there's a sizable number of 3D flight sim games that
>> preceded Descent by a long shot.
>
>you missed what he meant by 3D. You can fake 3D in 2D.

Descent came out in 1995. It used a software-rendered 3D polygonal
engine.

All of the following games used a software-rendered fully 3D polygonal
engine:

Tie Fighter (1994)
X-Wing (1993)
F-15 Strike Eagle III (1992)
F-117 Stealth Fighter 2.0 (1991)
Falcon 3.0 (1991) 
Dragon Strike (1990)
Red Baron (1990)
A-10 Tank Killer (1989)

Ultima Underworld, which was an RPG (not even a flight sim), preceded
Descent by 2 years with a fully 3D engine.


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From: Paul Angstrom <angstrom@go.away.spammers.invalid>
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
Subject: Re: Rumours of a new Descent clone in development !!
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