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Article #89142

Re: Rumours of a new Descent clone in development !!

#89142
From: walter mitty
Date: Thu, 19 Aug 2004 11:57
66 lines
3443 bytes
Raymond Martineau wrote:
> On Wed, 18 Aug 2004 05:45:28 +0200, walter mitty <mitticus@yahoo.co.uk>
> wrote:
> 
> 
>>ZiggyPopp wrote:
>>
>>
>>>rms wrote:
>>>
>>>
>>>>http://www.descentbb.net/phpbb/viewtopic.php?t=2677&postdays=0&postorder=asc&start=40&sid=85fc81187384044cca516f891c249e91 
>>>>
>>>>
>>>>They aim for a D1/D2 gameplay, rather than Descent3.  Guess we'll see!
>>>>
>>>>rms
>>>>
>>>
>>>Hi,
>>>Can you please explain "They aim for a D1/D2 gameplay, rather than 
>>>Descent3".
>>>I've played much d1 and d2 but never d3 so I don't understand.
>>>
>>>Thanks
>>>
>>
>>D3 was more "engine" than substance - some of the dickwads here would 
>>cream themselves about the engines ability to move "seamlessly" between 
>>tight indoor "corridoor" scenarios to wide open outdoor maps. 
> 
> 
> Actually that isn't true.  I've managed to find one place where the
> transition between the surface and underground affects gameplay.  It is
> minor, but involved the inability of the headlight to cross the boundry in
> one of the enterences to the base on mission 15.  
> 
> 
>>Frankly I 
>>was unimpressed because they threw the baby out with the bathwater : eg 
>>the gameplay sucked.
> 
> 
> The gameplay in D3 is no different than that in D2 - it's a fact that was
> only noticed on the third iteration, as around that time, people were
> beginning to find that FPS games were generally the same "move backward and
> attack" style of combat.  
> 
> In fact, the gameplay in D3 was saved by the fact that the enemy AI players
> actually know how to dodge on the higher difficulty levels.  This makes the
> game very hard on those difficulties, but it is one of the only games that
> results in dogfights because of the slightly improved AI.  (Of course, it
> does have targetting bugs which still need to be fixed - not sure if they
> were present in 1.0 or if they were introduced in a patch..)
> 
> 

All valid points.

The main problem is the "been there done that" feeling.

D1 was unique : I was never so addicted to a game (LAN that is!).

Its very, very hard for developers to do something now which has the 
same "omegod" factor. Sure, graphics get a little neater, suond a little 
nicer, but so many avenues have already been mapped.
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From: walter mitty <mitticus@yahoo.co.uk>
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
Subject: Re: Rumours of a new Descent clone in development !!
Date: Thu, 19 Aug 2004 13:57:54 +0200
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