Article View: alt.games.descent
Article #89142Re: Rumours of a new Descent clone in development !!
From: walter mitty
Date: Thu, 19 Aug 2004 11:57
Date: Thu, 19 Aug 2004 11:57
66 lines
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3443 bytes
Raymond Martineau wrote: > On Wed, 18 Aug 2004 05:45:28 +0200, walter mitty <mitticus@yahoo.co.uk> > wrote: > > >>ZiggyPopp wrote: >> >> >>>rms wrote: >>> >>> >>>>http://www.descentbb.net/phpbb/viewtopic.php?t=2677&postdays=0&postorder=asc&start=40&sid=85fc81187384044cca516f891c249e91 >>>> >>>> >>>>They aim for a D1/D2 gameplay, rather than Descent3. Guess we'll see! >>>> >>>>rms >>>> >>> >>>Hi, >>>Can you please explain "They aim for a D1/D2 gameplay, rather than >>>Descent3". >>>I've played much d1 and d2 but never d3 so I don't understand. >>> >>>Thanks >>> >> >>D3 was more "engine" than substance - some of the dickwads here would >>cream themselves about the engines ability to move "seamlessly" between >>tight indoor "corridoor" scenarios to wide open outdoor maps. > > > Actually that isn't true. I've managed to find one place where the > transition between the surface and underground affects gameplay. It is > minor, but involved the inability of the headlight to cross the boundry in > one of the enterences to the base on mission 15. > > >>Frankly I >>was unimpressed because they threw the baby out with the bathwater : eg >>the gameplay sucked. > > > The gameplay in D3 is no different than that in D2 - it's a fact that was > only noticed on the third iteration, as around that time, people were > beginning to find that FPS games were generally the same "move backward and > attack" style of combat. > > In fact, the gameplay in D3 was saved by the fact that the enemy AI players > actually know how to dodge on the higher difficulty levels. This makes the > game very hard on those difficulties, but it is one of the only games that > results in dogfights because of the slightly improved AI. (Of course, it > does have targetting bugs which still need to be fixed - not sure if they > were present in 1.0 or if they were introduced in a patch..) > > All valid points. The main problem is the "been there done that" feeling. D1 was unique : I was never so addicted to a game (LAN that is!). Its very, very hard for developers to do something now which has the same "omegod" factor. Sure, graphics get a little neater, suond a little nicer, but so many avenues have already been mapped.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news2.euro.net!newsfeed.freenet.de!newsfeed00.sul.t-online.de!newsmm00.sul.t-online.de!t-online.de!news.t-online.com!not-for-mail From: walter mitty <mitticus@yahoo.co.uk> Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Subject: Re: Rumours of a new Descent clone in development !! Date: Thu, 19 Aug 2004 13:57:54 +0200 Organization: T-Online Lines: 66 Message-ID: <cg24k4$7tl$05$1@news.t-online.com> References: <PQvUc.2164$7Q1.1715@newssvr31.news.prodigy.com> <%VzUc.5241$Fg5.829@attbi_s53> <cfujcq$10u$05$2@news.t-online.com> <6e48i01m3n0nrr7bmgvaeoo0794ho7dbnp@4ax.com> Mime-Version: 1.0 X-Trace: news.t-online.com 1092916676 05 8117 7R0-XWblBdLXSt5j 040819 11:57:56 X-Complaints-To: usenet-abuse@t-online.de X-ID: GnfDprZLQe4eDYxb78gkY-7lZh7vgZa78zhIxOmM5DtGxvpsQC0zs3 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.1) Gecko/20040707 X-Accept-Language: en-us, en In-Reply-To: <6e48i01m3n0nrr7bmgvaeoo0794ho7dbnp@4ax.com> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit