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Article #88877D3 Merc problem
From: Patch
Date: Mon, 15 Dec 2003 15:54
Date: Mon, 15 Dec 2003 15:54
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1351 bytes
I was playing 3 Mercenary the other day & noticed some objects were semi-transparent (doors, Bots, etc). It's still playable, just looks weird. D3 doesn't have this problem. Has anyone ran into this & if so, what is the fix? Running Win98, Geforce 2 Ti200. Directx 9.0. Nvidia drivers 29.42. (I've tried 41.03-44.03 drivers & 29.42 works the best)
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Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!nntp-relay.ihug.net!ihug.co.nz!logbridge.uoregon.edu!newshub.sdsu.edu!cox.net!news-xfer.cox.net!p01!okepread02.POSTED!not-for-mail From: "Patch" <bob_acord@hotmail.com> Newsgroups: alt.games.descent Subject: D3 Merc problem Lines: 7 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.3018.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300 Message-ID: <xOkDb.7238$HQ.1449@okepread02> Date: Mon, 15 Dec 2003 09:54:55 -0600 NNTP-Posting-Host: 68.102.153.220 X-Complaints-To: abuse@cox.net X-Trace: okepread02 1071503645 68.102.153.220 (Mon, 15 Dec 2003 10:54:05 EST) NNTP-Posting-Date: Mon, 15 Dec 2003 10:54:05 EST Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit