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Article View: alt.games.descent
Article #87

Re: Problems with Descent (long post)

#87
From: ac... Gordon Stewart
Date: Fri, 06 Jan 1995 17:56
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In a previous article, pbre...@world.std.com (Patrick M Brennan) says:

>Although in general I feel that DESCENT rocks, I have two main problems
>with the game.  One is not so important, but one is a real
>show-stopper.  I don't expect to register DESCENT if they insist on
>keeping it.  
>
>* Of course, I'm referring to the save game "feature".  I understand 
>Interplay/Parallax's philosophy on this issue, it's just wrong.  OK, 
>so they think that allowing the player to save at arbitrary times would
>allow the player to use save-game as a super-equalizer and defeat
>any enemy by repetition.  To which I reply, "So what?"

>
>Sorry for the length, but I need to get this out.  Anybody want to 
>tell me how to get these ideas to Interplay?  Do they read this group?
>
The folks at Parallax (one, anyway) can be reached at:
ad...@netcom.com

I sent a similar message earlier today - there's no way I'm buying a game 
without a reasonable save feature.
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From: ac...@freenet.toronto.on.ca (Gordon Stewart)
Subject: Re: Problems with Descent (long post)
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