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Article #82124Re: How do you get Funny sounds in D3
From: zappaf...
Date: Wed, 20 Sep 2000 00:00
Date: Wed, 20 Sep 2000 00:00
34 lines
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1493 bytes
Also make sure that you have mapped keys to play the four audio taunts that you can enable. In article <pnSw5.6109$Ao1.6...@newsrump.sjc.telocity.net>, "Dan Scudder" <nospam...@all.com> wrote: > You either need to make your own (See other reply for Site with Audio Taunt > info on it) or, once you play and hear another player's sounds. If you like > one you will be able to select it in your pilot config when you start the > game. > > Cor <cb...@hetnet.nl> wrote in message news:eWR66KRGAHA.149@net025s... > > Hi all, > > > > I'm back on the online PXO games after a period of rest, I've noticed that > > almost every one is using funny sounds while playing D3 I would like to > know > > how that can be done 8) > > > > CU > > > > Cor > > > > > > Sent via Deja.com http://www.deja.com/ Before you buy.
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From: zappaf...@my-deja.com Subject: Re: How do you get Funny sounds in D3 Date: 2000/09/20 Message-ID: <8qaqa7$1dm$1@nnrp1.deja.com> X-Deja-AN: 672097057 References: <eWR66KRGAHA.149@net025s> <pnSw5.6109$Ao1.644094@newsrump.sjc.telocity.net> X-Http-Proxy: 1.0 x69.deja.com:80 (Squid/1.1.22) for client 12.8.206.1 Organization: Deja.com - Before you buy. X-Article-Creation-Date: Wed Sep 20 16:57:56 2000 GMT X-MyDeja-Info: XMYDJUIDzappafan_dnet Newsgroups: alt.games.descent X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows NT) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit