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Article #81240

Re: Hacking!

#81240
From: Fernii
Date: Wed, 28 Jun 2000 00:00
13 lines
1599 bytes
It's pretty easy if you know hexediting aswell.  what happens in the network
layer is the hacked exe sends a paket equal to something like
"spawn_MiniBoss" or "spawn_MegaMissile".  The other clients receive that
packet and their .exe's do as they're told from the erroneous packet.  This
can only happen if there isn't a check in the network layer.  but if there
is a check programmed into the exe's, it intercepts the packet, compares it
to the mode(Singleplayer, or Multi) and type(Anarchy, Co-op) of game that's
being played, and if it matches what's in the rules, it let's the exe do
it's thing.  if it doesn't match the rules, the receiving exe either dumps
the packet or if the programmer was fancy enough, the checksum code sends
out an alert.   Usually in the form of a message saying "player who sent
suspicious packet is trying to cheat!"  This check has been implemented in
Descent 3, thank god.
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From: "Fernii" <ferney@home.NOSPAMcom>
Subject: Re: Hacking!
Date: 2000/06/28
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