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Article View: alt.games.descent
Article #694

Re: Descent: True 3D gaming, Level 6 help!

#694
From: am... Andrew Smith
Date: Wed, 22 Feb 1995 03:56
43 lines
2361 bytes
In a previous posting, Shiun Y. Hwang (sh...@typhoon.seas.ucla.edu) writes:
> Descent's unique TRUE 3D perspective is probably one of the most unique 
> gaming design I have ever seen.  It truely is worth the money to actually 
> purchase the game.  Currently, I am still playing with the shareware but
> hell, if the shareware is this good, I wonder if I can handle the registered
> version. =)  Truethfully though, I think Descent could revolutionize the
> Gaming industry like ID did with Doom. 
> 
> BTW can anyone tell me how the heck do I solve DESCENT LEVEL 4?  I mean I 
> killed everything there is to kill on that thing but there is this passage
> on the other side of this cage like wall that will not let me in! ARGH!
I have made it to level 6... and honestl;y I forget how to do 4

But I need help with those Vulcan gun guys in level 6.. they kill off
my shilds so fast.. I can hardly explore.


For 4.. look closely at the maps.. and be sure you find all the doors etc.
I mean yellow red, blue

*shrug*

only 6 has me stumped... not the level but the bad guys
are tough.. and smart.


Anyone?
How many levels are there anyways?

Thanks 
Andrew

BTW, the Audiotrix Pro is the best soundcard... !!!!!

=) =) =)   in WSS 16 bit stereo + GM music..
totally awesome.. oh and a wingman extreme.. make
for excellent descent... all I need is a  WCS for throttle.
and rudder pedals.. =)

--
|Andrew R. D. Smith - Carleton University Computer Science
|am...@freenet.carleton.ca                + Psychology
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From: am...@FreeNet.Carleton.CA (Andrew Smith)
Subject: Re: Descent:  True 3D gaming, Level 6 help!
Message-ID: <D4Duxp.A3G@freenet.carleton.ca>
Sender: am...@freenet2.carleton.ca (Andrew Smith)
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Date: Wed, 22 Feb 1995 03:56:13 GMT
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