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Article #692doom, apogee & descent engines and inet play?
From: sp... ...
Date: Mon, 20 Feb 1995 21:23
Date: Mon, 20 Feb 1995 21:23
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1079 bytes
Is it possible to setup doom, descent, and/or apogee engined games for real time play over the internet (via a T1 equipped host). What are the server requirements etc. if it's possible. If it's not possible, what technology would be necessarry to enable such play. I know this issue has probably been discussed before. Unfortunately I missed any of those threads. I would really appreciate any help. Thanks -Sean
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!uni-paderborn.de!golden-gate.owl.de!math.fu-berlin.de!fu-berlin.de!news.dfn.de!swiss.ans.net!howland.reston.ans.net!ix.netcom.com!netnews From: sp...@ix.netcom.com (...) Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action,alt.games.doom Subject: doom, apogee & descent engines and inet play? Date: 20 Feb 1995 21:23:16 GMT Organization: Netcom Lines: 8 Distribution: world Message-ID: <3ib184$mlu@ixnews2.ix.netcom.com> NNTP-Posting-Host: ix-mia1-22.ix.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit