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Article View: alt.games.descent
Article #65

Re: Creating Descent Editors?

#65
From: des... Patrick Francis Mahoney
Date: Fri, 06 Jan 1995 08:42
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Adam Pletcher (ad...@netcom.com) wrote:
: sco...@netcom.com (Scott Adams) writes:

: >	On the chance that an Interplay/Parallax employee, or some other
: >  enlighteneed individual is reading this:

: >	Will information be released in the future regarding the Descent
: >  data files, as it was on DOOM and DOOM ][?  Building levels in Descent
: >  would be much different than in DOOM, and much more interesting.  I can
: >  already imagine some COOL anarchy levels!  From what I've seen, it does
: >  not appear that Descent was engineered to accept user levels the way
: >  DOOM is - no commandline parameters or menu choice to do this.  I hope
: >  this capability is added, along with the release of the info on the
: >  level data files.  Anyone know anything about this?

: Parallax WILL be releasing the level specs for Descent, but not until 
: the registered/commercial version is finished (we're working hard!).
: We are also _considering_ releasing some sort of editor, but that has
: not yet been decided.  The registered version will accept user-created
: levels... but aside from that, we have no definite plans yet, only ideas.

I don't think I've seen a game that I have ever wanted to buy more since 
Ultima 5, and now I want it even more.  Releasing an editor would be 
great, but I wonder if you just release the specs whether we can fiddle 
the source code for DEU to work for Descent (not that I'd want to do it, 
but I just wonder).

Thanks for reading our input and, speaking for myself, I can't wait.

Patrick Mahoney
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From: des...@community.net (Patrick Francis Mahoney)
Newsgroups: alt.games.descent
Subject: Re: Creating Descent Editors?
Date: 6 Jan 1995 00:42:03 -0800
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