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Article #640

Re: DESCENT Multiplayer *across* routers

#640
From: John Winterton
Date: Mon, 20 Feb 1995 13:05
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> You probably didn't get a reply since the fact that Descent won't run
> across a router is documented in the README.TXT file that comes with
> Descent.  I quote from section 3c in README.TXT:
> 
> "Shareware Descent requires that network players all be connected to the
>  same local network so their packets can be routed directly without
>  intermediate processing by routers.  The Registered/Commercial version
>  of Descent will support routing through network servers."
> 
> So, it shouldn't be surprising that you didn't get an answer; you had your
> answer in the documentation, and, due to other more pressing matters to
> fix/reply to, your message was probably put on a very low priority for
> response.
>

Actually Pete section 3c in my README.TXT for descent says no such thing.
and I quote -

To get optimum performance from network games, the players should be 
connected on the same local network so their packets can be routed 
directly without intermediate processing by routers.  If players are all 
on the same sub-network, the router and servers will experience almost 
no load due to the network games in progress.

So you can understand our comments. No need to be so quick off the draw.
A different version perhaps. I am running shareware Descent Vs. 1.0
dated 12/15/94.

Yours,  John.
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From: John Winterton <jo...@king.ac.uk>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: DESCENT Multiplayer *across* routers
Date: 20 Feb 1995 13:05:35 GMT
Organization: Kingston University, Kingston-upon-Thames
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