Article View: alt.games.descent
Article #6Re: Descent: strategy
From: jga... jgaetz
Date: Thu, 05 Jan 1995 19:44
Date: Thu, 05 Jan 1995 19:44
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1713 bytes
In article <kspeicht.8...@fox.nstn.ns.ca>, kspe...@fox.nstn.ns.ca says... >> One complaint: I play full-screen, and for some reason >> the designers chose to leave the score on-screen >> -- completely useless during game-play -- but not the >> all-important shield and energy levels. This was a >> mistake that should be corrected. >Agread, I would play full screen but don't for the above reasons. Please, >please fix this in the next release. >BTW - When is this going to be out on CD-ROM? Any chance of getting this made optional? I like playing full screen and use the score to tell when a kill is made while shooting around a corner. This is *very* handy in the large room at the end of level 7 for instance. BTW, are the weapons that the main 'bot at the end of lvl7 available (or going to be) for player use in the registered version? The multiple warhead missles play havoc on my shields but I'd like the ability to turn the tables with that weapon and teleport. Johnathan Gaetz
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net! gatech!newsfeed.pitt.edu!uunet!psinntp!intergate.usr.com!usenet From: jga...@usr.com (jgaetz) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Descent: strategy Date: Thu, 05 Jan 95 11:44:26 PST Organization: usr.com Lines: 29 Message-ID: <3ehbng$jvl@usr.com> References: <jsalogaD1KBoq.CJ9@netcom.com> <3dtvs7$s4f@lynx.unm.edu> <kspeicht.87.00133397@fox.nstn.ns.ca> NNTP-Posting-Host: sup3.cs.usr.com Mime-Version: 1.0 X-Newsreader: WinVN 0.93.6 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit