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Article #56

Re: VR headsets

#56
From: ad... Adam Pletcher
Date: Mon, 02 Jan 1995 17:23
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scha...@rbg.informatik.th-darmstadt.de (Arno Schaefer) writes:

>James Ketrenos (ketr...@cs.pdx.edu) wrote:

>: Descent in a headset would kick ass.

>Would this give you real 3D graphics? It seems to me that this would require
>a hell of a lot more computing than is needed for 2D screens.

The VR support for Descent has full stereoscopic vision.  All the robots
are in full 3D, and the effect is quite awesome.  It does make the game
slightly slower, but not near what you would expect.  It doesn't have
to do things like AI and so forth to draw the other eye, so the speed is
quite playable.


-- 
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Adam Pletcher
Parallax Software
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From: ad...@netcom.com (Adam Pletcher)
Subject: Re: VR headsets
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