Article View: alt.games.descent
Article #56Re: VR headsets
From: ad... Adam Pletcher
Date: Mon, 02 Jan 1995 17:23
Date: Mon, 02 Jan 1995 17:23
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1265 bytes
scha...@rbg.informatik.th-darmstadt.de (Arno Schaefer) writes: >James Ketrenos (ketr...@cs.pdx.edu) wrote: >: Descent in a headset would kick ass. >Would this give you real 3D graphics? It seems to me that this would require >a hell of a lot more computing than is needed for 2D screens. The VR support for Descent has full stereoscopic vision. All the robots are in full 3D, and the effect is quite awesome. It does make the game slightly slower, but not near what you would expect. It doesn't have to do things like AI and so forth to draw the other eye, so the speed is quite playable. -- --- Adam Pletcher Parallax Software
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!howland.reston.ans.net!news2.near.net!bloom-beacon.mit.edu!news.starnet.net!wupost!csus.edu!netcom.com!adam1 From: ad...@netcom.com (Adam Pletcher) Subject: Re: VR headsets Message-ID: <adam1D1sGAu.A8v@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3e53ku$d4f@sirius.cs.pdx.edu> <3e6nag$i44@rs18.hrz.th-darmstadt.de> Date: Mon, 2 Jan 1995 17:23:18 GMT Lines: 20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit