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Article #559Re: Speedy Free Direction Textures - And Other Neat Trix - By Zap
From: dma... Ayzer Meir-danie
Date: Tue, 07 Feb 1995 11:13
Date: Tue, 07 Feb 1995 11:13
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mike j. kulas (mku...@prairienet.org) wrote: : I'd say I read this and found it very interesting, but everytime I see the : word patent, I break out in a cold sweat. : Of course, with a patent, it wouldn't matter if I read it... : Mike Kulas : Parallax Software First, if I understood 'Zap' right, then all he's claiming is COPYRIGHT and not PATENT, so you can use any algorithm as long as you don't copy it's implementation from the post. Second, all the stuff about free direction texture mapping is already found in PCGPE (x2ftp.oulu.fi:/pub/msdos/programming/gpe/pcgpe*.*). Third, the lightning algorithms are covered in some docs I have from various sources (I can post /email them if requested). Fourth, the bump-map stuff is really straight forward: this is just RLE compression of the bump-map, so you calculate normals only once per run and use your result if a similar run is encountered later. Fifth, I'm no lawyer (just a Computer Science student) so I may be wrong about the copyright/patent stuff. You can check in other news- groups (*.patent(s).* ???). Danny -- Danny M. Ayzer (dma...@zoot.tau.ac.il)
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Newsgroups: comp.graphics.algorithms,alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!barilvm!aristo.tau.ac.il!zoot!dmayzer From: dma...@ccsg.tau.ac.il (Ayzer Meir-danie) Subject: Re: Speedy Free Direction Textures - And Other Neat Trix - By Zap Message-ID: <1995Feb7.111330.2905@aristo.tau.ac.il> Sender: use...@aristo.tau.ac.il (USENET) Organization: Tel-Aviv University Computation Center X-Newsreader: TIN Ýversion 1.2 PL2¨ References: <3gq3ch$it3@newsy.ifm.liu.se> <3gqsi8$7u0@vixen.cso.uiuc.edu> Date: Tue, 7 Feb 1995 11:13:30 GMT Lines: 31 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit