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Article #53

Re: save game

#53
From: pek... Matti Pekari
Date: Mon, 02 Jan 1995 15:50
23 lines
1861 bytes
Ike The Genius (dze...@skat.usc.edu) wrote:
: The problem is this: no saving in the middle of a level. It sucks.
: If I pay money for the non-shareware version of the game, I dont
: want the programmer of the game dictating the LENGTH of the games
: enjoyment to me. 

Yeah, but that's why there are 'lives' in this game. There are amount of
lives in ROTT too, but there is no use for them because u can save and quick
load the game as many times as u want. No one starts from the beginning after
dying in ROTT. The idea of Descent is that u have to collect extra lives and
maybe do some suicidal attacks on enemy. And if/when u die, u can collect
your stuff from where u got killed. And all the enemies u killed stay dead.
You also have the keys you collected before dying.

Ok, this is the idea of Descent's saving and extra life system. Some people
like it, some don't. It really is annoying when the levels get bigger and it
takes about 30min to complete a mission. But when you use it as a strategy,
it starts to get interesting. Like when there's a hall with a dozen of enemies
you can just think, 'what the hell, one for all and all for one' and try to
kill most of the enemies. After dying the 'next pilot' gets all the stuff
the other left and kills the rest of the enemies.

I like it :) 
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From: pek...@mits.mdata.fi (Matti Pekari)
Newsgroups: alt.games.descent
Subject: Re: save game
Date: 2 Jan 1995 15:50:50 GMT
Organization: MITS - Helsinki - Finland
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