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Article #524Re: PARALLAX: things descent *really* needs (Motion detection)
From: rsp... Ryan Spanton
Date: Tue, 31 Jan 1995 23:34
Date: Tue, 31 Jan 1995 23:34
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I dunno about the Radar idea, I think that sort of radar would inhibit the sneakiness of playing against another person. I think it would be slick if the larger levels had different "sections", they could be color coded, Red, Blue, Etc. Then when you accessed your map it could tell you where activity was taking place, like, "Movement in Red" or something. This way you'd get a vague idea where the other guy was, but you'd have no idea where in the section he was. Ryan -- Rip City rsp...@cie-2.uoregon.edu
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!Germany.EU.net! howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!cie-2.uoregon.edu!rspanto From: rsp...@cie-2.uoregon.edu (Ryan Spanton) Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Subject: Re: PARALLAX: things descent *really* needs (Motion detection) Followup-To: alt.games.descent,comp.sys.ibm.pc.games.action Date: 31 Jan 1995 23:34:16 GMT Organization: University of Oregon Campus Information Exchange Lines: 16 Message-ID: <3gmhdo$q2o@pith.uoregon.edu> References: <3gcgas$17a@classic.iinet.com.au> <3ggu02$7b1@scapa.cs.ualberta.ca> <paf4.5.2F2C0DBC@po.cwru.edu> NNTP-Posting-Host: cie-2.uoregon.edu X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit