Article View: alt.games.descent
Article #358Re: Descent Suggestion
From: uff... Uffe Friis Lichtenberg
Date: Thu, 02 Feb 1995 17:47
Date: Thu, 02 Feb 1995 17:47
28 lines
2270 bytes
2270 bytes
"Kid Vid, The Elite 1" <pay...@pops.navo.navy.mil> writes: >What I think would be WAAAAAYYY COOOOOLLL would be different paths >to other boards, or in other words, SECRET EXITS! This may already >be implemented, but I can see it now. I'm in a 6-player net game, >and I come upon this hidden door which I can't open. All of a sudden, >the mine starts rockin', and I have a limited time to escape. But lo >and behold, the door in front of me opens, revealing a secret exit. My >friend who was hiding in the corner says, "WHOAH", and follows me to >the exit. On the next level, he and I are the only ones on this new level, >whilst the others are still messing around on the normal level. Eventually, >we end up back on the normal levels with the other guys, but not after we've >grabbed some cool stuff from the secret level. Wouldn't this be (isn't this) >a cool idea? Yes. Imagine splitting a perfectly nice 3-4 player game up in 3-4 perfectly nice sub-games - that would really feel like net-gaming :) No really, I couldn't agree more. There is only one hitch: the "waiting for opponent" screen would be rather boring for the other players. This could probably be solved though... >"No one user wrote me. I'm worth many of their man-years." >-Kid_Vid Fnord, Uffe. uff...@diku.dk
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<1995Jan11.051529.6718@bbx.basis.com> <790103874snz@scss.demon.co.uk> <3fc02v$n51@lynx.unm.edu> <3fc2ob$qcu@lynx.unm.edu> <ladic.509.00536885@cs.ubc.ca> <1995Jan17.215550.23508@unislc.slc.unisys.com> <Pine.A32.3.91c.950125195141.28239A-100000@homer14.u.washington.edu> <3glfqf$4jt@spitfire.navo.navy.mil>Show Full Headers
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!eru.mt.luth.se!news.luth.se!sunic!news.uni-c.dk!diku.dk!uffefl From: uff...@diku.dk (Uffe Friis Lichtenberg) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Descent Suggestion Date: 2 Feb 1995 17:47:04 GMT Organization: Department of Computer Science, U of Copenhagen Lines: 28 Sender: uff...@embla.diku.dk Message-ID: <3gr5qo$6a3@odin.diku.dk> References: <1995Jan11.051529.6718@bbx.basis.com> <790103874snz@scss.demon.co.uk> <3fc02v$n51@lynx.unm.edu> <3fc2ob$qcu@lynx.unm.edu> <ladic.509.00536885@cs.ubc.ca> <1995Jan17.215550.23508@unislc.slc.unisys.com> <Pine.A32.3.91c.950125195141.28239A-100000@homer14.u.washington.edu> <3glfqf$4jt@spitfire.navo.navy.mil> NNTP-Posting-Host: odin.diku.dk X-Newsreader: NN version 6.5.0 #13 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit