Article View: alt.games.descent
Article #267Descent: Quick and dirty 3-D
From: decu... John D. DeCuir
Date: Sun, 08 Jan 1995 05:54
Date: Sun, 08 Jan 1995 05:54
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1476 bytes
Folks, If you want to experience 3-D Descent, but you don't want to spend $1000 for a VR helmet, try this... Load up Descent using "descent -VFX". When you start a new game, you'll see the screen split in two; the left image and the right image. Get a couple of small mirrors and rig them so that the left image is reflected from one mirror into your left eye, and the right image is reflected to your right eye. The mirrors must be small (about as wide as a butter knife) so that each eye sees ONLY its assigned image. Bingo! 3-D. Of course, the images will be inverted, but at least you'll get to see the enemies literally floating in space ahead of you. Plus, since Descent has no knowledge of "up and down", the fact that it's inverted is irrelevant anyway. It's quite a sight. Have fun... -John (waiting for VR helmet prices to go down...)
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!news.sprintlink.net!nntp.earthlink.net!usenet From: decu...@netcom.com (John D. DeCuir) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Descent: Quick and dirty 3-D Date: 8 Jan 1995 05:54:06 GMT Organization: UCLA Computer Science Undergraduate Association Lines: 21 Message-ID: <3enulu$44p@moon.earthlink.net> NNTP-Posting-Host: decuirjd.earthlink.net Mime-Version: 1.0 X-Newsreader: WinVN 0.93.10 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit