Article View: alt.games.descent
Article #253Hail Parallax...
From: a.g.j... Arnoud Jippes
Date: Fri, 06 Jan 1995 12:12
Date: Fri, 06 Jan 1995 12:12
43 lines
2633 bytes
2633 bytes
We�ve been playing Descent for a while now and I�m impressed. Those Paral lax guys (and girls?) really made a worthy successor to Doom. This is the great multi-player game we�ve been waiting for! We still play Doom to work off our aggression (Aaaah, nothing beats the impact of a shot-gun at close range), but Descent is a winner. Since Parallax will issue a patch I�ve got some suggestions (Yes, Adam another wish-list): - The tilting is much to slow! Especially the forward/backward. It takes ages to scan a room... The following would improve multi-player games: - Why do players present in a exploding mine loose there hard earned gadg ets? It�s unfair! There is no way, players not in the vicinity of the exit, are going to reach it in time. If someone is bored with the current level let him blow the reactor, but do not make the others pay... - Unlike some, I *do* think the gadgets of a defeated player belong to th e conqueror. There are still enough weapons around for the looser. I do f eel though, there is a annoying shortage of shield boosters. If two playe rs are of equal skill, the winner will have a very weak shield and he can �t get a shield boost anywhere (or am I still missing some secret doors?) . When I�m defeated, I try to locate my killer (sometimes, still gathering my gadgets ;-) and finish him of. This is easy: I�ve got a strong shield and he�s got none... 5-4, 5-5, 6-5, 6-6... The rest has been said before... I am going to register the game anyway (no blackmail from me). Will there be a special (cheap) network deal? I might, possibly, be able get it installed in a computer-room at my university, maybe, perhaps. CU, Ernie. . ------------------------------------------------------------------------- Bury me at sea Where no murdered ghost can hunt me If I rock upon the waves Then no corps can lie upon me ------------------------------------------------------------------------- .
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!sun4nl!news.nic.surfnet.nl!utciva.civ.utwente.nl!news.student.utwente.nl!slp07187.slip.utwente.nl!a.g.jippes From: a.g.j...@student.utwente.nl (Arnoud Jippes) Newsgroups: alt.games.descent Subject: Hail Parallax... Date: Fri, 6 Jan 1995 12:12:38 UNDEFINED Organization: The Twente University of Technology Lines: 44 Message-ID: <a.g.jippes.2.0072D9D3@student.utwente.nl> NNTP-Posting-Host: slp07187.slip.utwente.nl X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit