Article View: alt.games.descent
Article #195TCP/IP Multiplayer game
From: na... Richard V. Nash
Date: Thu, 05 Jan 1995 13:22
Date: Thu, 05 Jan 1995 13:22
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1165 bytes
I seem to have no trouble setting up a network game using IPX, but I would really prefer to use TCP/IP so that I can play through routers. Is there any hope for this working? -- ----------------------------------------------------------------- | Richard V. Nash | NOMOS Corporation | | na...@nomos.com | 2591 Wexford-Bayne Road | | | Sewickley, PA 15143 | | | Tel. (412)-934-5477 Fax. (412)-934-5488 | -----------------------------------------------------------------
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!cs.utexas.edu!swrinde!sgiblab!uhog.mit.edu!nntp.club.cc.cmu.edu!casaba.srv.cs.cmu.edu!newshost!usenet From: na...@nomos.com (Richard V. Nash) Subject: TCP/IP Multiplayer game Message-ID: <D1xp55.DAK@nomos.com> Sender: use...@nomos.com (Usenet news) Nntp-Posting-Host: marble Reply-To: na...@nomos.com Organization: NOMOS Corporation Date: Thu, 5 Jan 1995 13:22:16 GMT Lines: 11 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit