Article View: alt.games.descent
Article #1519Controlling Descent
From: gen... Scott Coleman
Date: Wed, 29 Mar 1995 16:51
Date: Wed, 29 Mar 1995 16:51
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jsl...@netcom.com (John Slagel) writes: > [...] head tracking with Descent > isn't as great as you'd think. Its hard to control and your neck gets > sore. Great gimmik, not too useful with Descent. Some like it, some don't. Say, have any of you Parallax/Interplay guys had the opportunity to try the much-hyped SpaceBall Avenger controller? If so, what do you think of it? -- Scott Coleman, President ASRE (American Society of Reverse Engineers) as...@uiuc.edu Life is temporally limited - drive velocitously!!
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!vixen.cso.uiuc.edu!ilces!genghis From: gen...@ilces.ag.uiuc.edu (Scott Coleman) Newsgroups: alt.games.descent Subject: Controlling Descent Date: 29 Mar 95 16:51:40 GMT Organization: University of Illinois at Urbana Lines: 14 Message-ID: <genghis.796495900@ilces> References: <9503261922593.The_Win-D.bossd@delphi.com> <jslagelD67Mzz.Ktn@netcom.com> NNTP-Posting-Host: ilces.ag.uiuc.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit