Article View: alt.games.descent
Article #1499Re: map editor
From: tar... Jonathan Santaana
Date: Mon, 27 Mar 1995 23:38
Date: Mon, 27 Mar 1995 23:38
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2047 bytes
lostsoul (lost...@iadfw.net) wrote: : Just wondering, would the programming of Descent support some kind of : external map maker? I know it would be a little harder than writting a : wad file for doom, but it is a little more advanced game Gee, spot the person who hasn't been lurking before they post... :-) No offense, but it's been pretty hard to miss everyone talking about DEVIL (Descent Editor for Vertices... er, something. I think.) In case you hadn't guessed, it's a Descent level editor. (Duh.) By all accounts (well, one account, which is all I've seen posted), it's nicer to use than many of the Doom level editors. The files you're looking for: devil097.zip and devil097.txt (although the .txt file is unnecessary if you already know what it is.) You'll also need emu387 (the floating-point emulator for GO32), if your machine doesn't have a coprocessor (ie, if you've got a 386 or 486SX.) I don't know the exact filename for emu387, but it's reported to be on ftp.cdrom.com in /pub/games/incoming. Where to find them: ftp.cdrom.com, /pub/games/incoming ftp.netcom.com, /pub/cs/csua/descent It's been uploaded to various other sites, but they generally don't have readable incoming directories. With luck, it should soon be appearing in the descent directory of a site near you. Oh, and the answer to your question is 'Yes.' Jonathan
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!news.starnet.net!wupost!waikato!comp.vuw.ac.nz!tarquin From: tar...@mu.sans.vuw.ac.nz (Jonathan Santaana) Newsgroups: alt.games.descent Subject: Re: map editor Date: 27 Mar 1995 23:38:56 GMT Organization: SANS, Student Access Network System Lines: 34 Message-ID: <3l7iag$jf3@st-james.comp.vuw.ac.nz> References: <3l4cb9$ppn@news.iadfw.net> Reply-To: santa...@ix.wcc.govt.nz NNTP-Posting-Host: mu.sans.vuw.ac.nz X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit