Article View: alt.games.descent
Article #1423Re: NEW: Descent FAQ 1.15
From: car... John Caruso
Date: Wed, 29 Mar 1995 07:23
Date: Wed, 29 Mar 1995 07:23
29 lines
2276 bytes
2276 bytes
In article <3l9po1$7...@news.primenet.com>, Maelstrom wrote: >If EVERYONE uses "strafe" to mean "slide," ESPECIALLY within >the context of 3D games like Descent, then I'm going to use it also, in >order to avoid confusion. EVERYONE doesn't--nobody I know who plays Descent uses "strafe". And the entire point is that "slide" doesn't cause any confusion, because it's unambiguous. "Strafe" may be clear to some people who were weened on Doom, but it's confusing and inaccurate to anyone else. >Besides, the use of the word "strafe" obviously depends on context. [...] >If you're talking about Doom or Descent, it means to slide to one side >(frequently while firing :)). ONLY if you're talking about Doom--not Descent. You can't show me a single place in the Descent manual or in the game itself where the word "strafe" appears. And if you check your Doom manual it looks like the intent was to let people know that sliding could be used to strafe--and the usage has been confused by people who don't know what the word means. Whatever. My point stands, "strafe" will confuse people, especially when they look through the docs or game and can't find it anywhere, and "slide" won't confuse anyone. ---------------------------------------------------------------------- John Caruso \ On the surface he seems sensible car...@paradiso.umuc.edu \ But underneath the logic is crazy... caruso@UMUC (Bitnet) \ -- Mark Burgess ----------------------------------------------------------------------
Technical Details
Message-ID:
<3lb1tf$k84@nova.umuc.edu>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!news.mathworks.com!europa.chnt.gtegsc.com!news.umbc.edu!haven.umd.edu!nova.umuc.edu!not-for-mailReferences:
<decuirjdD5zD17.81J@netcom.com> <3l4iin$rmq@nova.umuc.edu> <teksmurfD65vH7.E56@netcom.com> <3l9po1$7c6@news.primenet.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!news.mathworks.com!europa.chnt.gtegsc.com!news.umbc.edu!haven.umd.edu!nova.umuc.edu!not-for-mail From: car...@nova.umuc.edu (John Caruso) Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Subject: Re: NEW: Descent FAQ 1.15 Date: 29 Mar 1995 02:23:27 -0500 Organization: University of Maryland University College Lines: 30 Message-ID: <3lb1tf$k84@nova.umuc.edu> References: <decuirjdD5zD17.81J@netcom.com> <3l4iin$rmq@nova.umuc.edu> <teksmurfD65vH7.E56@netcom.com> <3l9po1$7c6@news.primenet.com> NNTP-Posting-Host: nova.umuc.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit