Article View: alt.games.descent
Article #1421Re: NEW: Descent FAQ 1.15
From: teks... TekSmurf
Date: Tue, 28 Mar 1995 17:34
Date: Tue, 28 Mar 1995 17:34
37 lines
2427 bytes
2427 bytes
In article <3l4iin$r...@nova.umuc.edu> car...@nova.umuc.edu (John Caruso) writes: >In article <decuirjdD...@netcom.com>, John D. DeCuir wrote: >> >> (FAQ Note: "Strafing" means to slide, as opposed to accelerate. >> For example, when you sidestep to your left, you are "strafing". >> While the terminology is confusing, it is well-rooted in the >> Doom culture of today, so this writer will choose to keep >> it in.) > >Nice note, but the Webster's definition of strafe is "to attack with >gunfire" (especially from low-flying aircraft). No mention of moving >side to side. You can certainly slide without firing, so calling it >strafing is not only inaccurate but misleading--and Descent refers to >it as sliding throughout the documentation and within the game itself. >Why use terminology from a different game, no matter how popular? You >wouldn't use Pac Man or Tron terms. Why not stick to Descent? > > (FAQ Note: "Sliding" is often referred to as "strafing" by people > who've played Doom, so try to be indulgent when you talk to them.) > >:-) > >---------------------------------------------------------------------- > John Caruso \ On the surface he seems sensible > car...@paradiso.umuc.edu \ But underneath the logic is crazy... > caruso@UMUC (Bitnet) \ -- Mark Burgess >---------------------------------------------------------------------- Webster is not the final word. Society, through it's use of a word, often redefines it. The point is, strafing is what we all call sliding to one side, and firing when speaking about action games, just as it's flying past a target and firing when speaking of flight-sims. Da Smurf's .02
Technical Details
Message-ID:
<teksmurfD65vH7.E56@netcom.com>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!news.rwth-aachen.de!news.rhrz.uni-bonn.de!news.uni-stuttgart.de!rz.uni-karlsruhe.de!xlink.net!howland.reston.ans.net!ix.netcom.com!netcom.com!teksmurfReferences:
<decuirjdD5zD17.81J@netcom.com> <3l4iin$rmq@nova.umuc.edu>Show Full Headers
Complete Article Headers
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Path: mbox-mo1.pugleaf.net!nntp.gmd.de!news.rwth-aachen.de!news.rhrz.uni-bonn.de!news.uni-stuttgart.de!rz.uni-karlsruhe.de!xlink.net!howland.reston.ans.net!ix.netcom.com!netcom.com!teksmurf From: teks...@netcom.com ([TekSmurf]) Subject: Re: NEW: Descent FAQ 1.15 Message-ID: <teksmurfD65vH7.E56@netcom.com> Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <decuirjdD5zD17.81J@netcom.com> <3l4iin$rmq@nova.umuc.edu> Date: Tue, 28 Mar 1995 17:34:19 GMT Lines: 37 Sender: teks...@netcom12.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit