Article View: alt.games.descent
Article #1409Re: Non-directional shooting
From: mku... mike j. kulas
Date: Tue, 28 Mar 1995 18:43
Date: Tue, 28 Mar 1995 18:43
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Robert H. Owen (bob...@flagstaff.princeton.edu) wrote: : Has anyone else noticed that the robots can shoot in a direction they : aren't facing? I was recently wasted by one of those Concussion-Missile : hulks on level 6 Ace (S/W v1.1) because of this: I nailed him with my : level 4 quad lasers hard enough to spin him 90 degrees, so that he was : in front of me facing left; I moved in for the kill (cause I enjoy : watching them explode close up) when he fired three missiles that left : his launchers _perpendicular_ to the direction they were facing. I knew : the little blue bots could do this, but I had no idea that the missile : hulks could too. This is a bug. We allowed them to fire a little different than the direction in which they're facing to make the code simpler and less CPU-intensive. But they're not supposed to do what you've described (though I've seen it happen). I'd like to fix it because, unlike other bugs in the AI, this one doesn't make the robots look dumb -- it makes the programmers look dumb. Mike Kulas Parallax Software
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!vixen.cso.uiuc.edu!prairienet.org!mkulas From: mku...@prairienet.org (mike j. kulas) Newsgroups: alt.games.descent Subject: Re: Non-directional shooting Date: 28 Mar 1995 18:43:38 GMT Organization: Prairienet, the East-Central Illinois Free-Net Lines: 21 Message-ID: <3l9lcq$di2@vixen.cso.uiuc.edu> References: <1995Mar24.171736.8164@Princeton.EDU> NNTP-Posting-Host: firefly.prairienet.org X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit