Article View: alt.games.descent
Article #1386Re: Network cheats in Descent
From: mco... Michael Constant
Date: Fri, 24 Mar 1995 22:37
Date: Fri, 24 Mar 1995 22:37
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In article <virtuallD...@netcom.com>, <virt...@netcom.com> wrote:
>I'll say this slowly so its clear. There are NO cheats in network or
>serial mode in any version of Descent. Nor will there be. However
>we disclaim all responsibility if people modify the programs we shipped.
>This is not only unfair and unsportsmanlike, it is a violation of the
>software licensing agreement and thus illegal.
Umm... even though the first part of the original poster's message may have
looked like he was looking for a netcheat, he was actually asking if there
was a way to detect if his *opponent* was using a netcheat. I believe Doom
does this.
--
Michael Constant (mco...@soda.csua.berkeley.edu)
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!news.rwth-aachen.de!news.rhrz.uni-bonn.de!news.uni-stuttgart.de!rz.uni-karlsruhe.de!xlink.net!howland.reston.ans.net!agate!soda.CSUA.Berkeley.EDU!mconst From: mco...@soda.CSUA.Berkeley.EDU (Michael Constant) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Network cheats in Descent Date: 24 Mar 1995 22:37:31 GMT Organization: Society for the Prevention of Cruelty to Vegetables, UC Berkeley Lines: 13 Message-ID: <3kvhjb$ii8@agate.berkeley.edu> References: <DUBACH1.95Mar23043427@fas.harvard.edu> <virtuallD5yKEG.HIo@netcom.com> NNTP-Posting-Host: soda.csua.berkeley.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit