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Article #1384

Re: Network cheats in Descent

#1384
From: jsl... John Slagel
Date: Sat, 25 Mar 1995 14:23
15 lines
1393 bytes
jo...@pyramid.res.wpi.edu (Joseph W. Vigneau) writes:

>I would hope there would be a way to detect it somehow, via a checksum, or
>other mechanism...  Question for Parallax: is net cheating possible with a
>third party patch?

  Yes.  We don't do any checking.  It just wasn't possible to prevent it
  with Descent.  Please, no "Use checksum" replies.  The trainer that we
  saw puts a RET at the top of our subroutine apply_damage_to_player,
  and since we want all the different versions of shareware
  Descent to be compatible, we couldn't do an exe checksum.
  Its like sex. If you don't trust your parnter, don't play with 'em.

  John Slagel
 
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References: <DUBACH1.95Mar23043427@fas.harvard.edu> <3ksvo9$gi6@bigboote.WPI.EDU>

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Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
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From: jsl...@netcom.com (John Slagel)
Subject: Re: Network cheats in Descent
Message-ID: <jslagelD602MJ.616@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <DUBACH1.95Mar23043427@fas.harvard.edu> <3ksvo9$gi6@bigboote.WPI.EDU>
Date: Sat, 25 Mar 1995 14:23:07 GMT
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